Rust Data LabData lab · live
Live readings Servers11,688 Players63,966 Populated3,456 Fresh wipes · 3h120 Sampled every 5 min

Element card · group Community · atomic number 15,490, its rank

typical TEST

Offline 192.255.237.203:28015 checked 39d ago

Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak –
Rank · atomic number#15,490top 69%
Last wipe41d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 637
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 540 on average 637/ 675
  2. 2 Ru Rustoria.co - … 386
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 386/ 425
  3. 3 Ru Rustoria.co - … 42
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 312 on average 42/ 250
  4. 4 Ru Rusty Moose |E… 47
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 311 on average 47/ 250
  5. 5 Ru Rustoria.co - … 161
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 272 on average 161/ 200
  6. 6 Ru Rustafied.com … 97
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 265 on average 97/ 125

Quick answers

from the figures on this page

Map and rules

What map is in play on typical TEST?

typical TEST runs a procedural map of size 1,000 with seed 6738; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

How is typical TEST configured, and what rules apply?

No gather rate appears in the name of typical TEST. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. You will find it under Community in the server browser. Anti-cheat is on: Valve's VAC.

About the server

Which location is typical TEST based in?

No region is published by typical TEST. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 192.255.237.203:28015.

On what Rust version does typical TEST operate?

Rust network protocol 2633 and build 164530 on Linux is what typical TEST uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does typical TEST stay up, and how reliable is its uptime?

Currently offline, typical TEST was last seen 39 days 7 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 18 September 2026.

Wipe days

When does typical TEST wipe, and how often?

typical TEST's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 41 days 4 hours ago the current world was made.

Where it appears

What should you understand from the tags typical TEST carries?

The game's server browser reads the tags typical TEST publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): It has 100 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does typical TEST appear in?

The Rust Data Lab lists that include typical TEST are: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

How does typical TEST compare with other servers in the rankings?

Player hours over the last week put typical TEST at #15,490, inside the top 69% of ranked servers.

How full is typical TEST right now?

The last recorded sighting of typical TEST was 39 days 7 hours ago, and it is offline now.

Connection

What steps get you onto typical TEST?

You can connect by pressing F1 in Rust and entering client.connect 192.255.237.203:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players It has 100 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2633
Protocol To join, your game must match protocol 2633.
cs164530
Build The game build is 164530.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.