Rust Data LabData lab · live
Live readings Servers11,692 Players45,091 Populated3,130 Fresh wipes · 3h101 Sampled every 5 min

Element card · group Community · atomic number 15,490, its rank

typical TEST

Offline 192.255.237.203:28017 checked 39d ago

Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak –
Rank · atomic number#15,490top 69%
Last wipe40d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 237
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 565 on average 237/ 275
  2. 2 Ru Rustoria.co - … 146
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 146/ 200
  3. 3 Ru Rusty Moose |E… 28
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 28/ 250
  4. 4 Ru Rustoria.co - … 15
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 289 on average 15/ 250
  5. 5 Ru Rustafied.com … 32
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 32/ 100
  6. 6 Ru Rustoria.co - … 42
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 251 on average 42/ 200

Quick answers

from the figures on this page

Settings and map

What map is in play on typical TEST?

The map on typical TEST is procedural at size 1,000 with seed 6738, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has typical TEST set, and what settings are in force?

No gather rate appears in the name of typical TEST. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. It appears under Community in the server browser. Anti-cheat is on: Valve's VAC.

Server details

What region hosts typical TEST?

Nothing about a region is published by typical TEST. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 192.255.237.203:28017 is the address it uses.

Which Rust version is typical TEST on?

On Linux, typical TEST is running Rust network protocol 2633 and build 164530. The protocol must match for you to join; Steam will update your game.

Does typical TEST stay up, and how reliable is its uptime?

typical TEST is not online at the moment; the last sighting was 39 days 20 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 18 September 2026.

Wipe days

What is the wiping pattern on typical TEST?

The record holds too few of typical TEST's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 40 days 20 hours ago.

Lists and tags

What should you understand from the tags typical TEST carries?

The game's server browser reads the tags typical TEST publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does typical TEST come up?

The Rust Data Lab lists that include typical TEST are: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does typical TEST hold among Rust servers?

typical TEST sits at #15,490 for seven-day player hours, placing it in the top 69% of ranked servers.

How many players does typical TEST have at the moment?

typical TEST is offline at the moment; the last sighting was 39 days 20 hours ago.

How to join

What is the way to join typical TEST?

You can connect by pressing F1 in Rust and entering client.connect 192.255.237.203:28017, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players 100 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2633
Protocol To join, your game must match protocol 2633.
cs164530
Build The game build is 164530.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.