Rust Data LabData lab · live
Live readings Servers11,693 Players51,221 Populated3,071 Fresh wipes · 3h109 Sampled every 5 min

Element card · group Community · atomic number 7,968, its rank

ServerName

Offline 193.106.108.208:28015 checked 2d ago

Join the experiment
Atomic mass · players now 1/ 5 20% full Room to join
7-day average1peak 1
Rank · atomic number#7,968top 36%
Last wipe3d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep25 Sep16 Oct20 Oct25 Oct30 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Mon 26 OctSat 24 OctSat 17 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 17:10 UTC3d ago 1 – running 1
Sat 24 Oct, 10:34 UTC5d ago 1 – 2.3 days 1
Sat 17 Oct, 18:41 UTC12d ago 1 halved by day 2 6.7 days 0
Tue 13 Oct, 17:36 UTC16d ago 0 – 4 days 0
Sat 19 Sep, 11:57 UTC40d ago 1 – 24.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 58
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 486 on average 58/ 250
  2. 2 Ru Rustoria.co - … 97
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 321 on average 97/ 200
  3. 3 Ru Rusty Moose |E… 290
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 283 on average 290/ 350
  4. 4 Ru Rustafied.com … 15
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 279 on average 15/ 100
  5. 5 Ru Rustoria.co - … 358
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 358/ 450
  6. 6 Ru Rustoria.co - … 279
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 256 on average 279/ 325

Quick answers

from the figures on this page

Map and rules

What map is in play on ServerName?

The map on ServerName is procedural, made by the game.

What rules has ServerName set, and what settings are in force?

Nothing in the name of ServerName gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. You will find it under Community in the server browser. VAC is on, Valve's anti-cheat.

Server details

In what location does ServerName sit?

There is no region on record for ServerName. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 193.106.108.208:28015 is the address it uses.

On what Rust version does ServerName operate?

On Windows, ServerName is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

Does ServerName stay up, and how reliable is its uptime?

Right now ServerName is offline, with its last appearance 2 days 5 hours ago. For the last 7 full days, 14 of 168 hours were online, giving 8% uptime. On 19 September 2026, Rust Data Lab saw it for the first time.

Wipe schedule

How often does a wipe happen on ServerName, and at what time?

There is no next wipe to predict for ServerName, which wipes at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 3 days 8 hours ago the current world was made.

What does a typical wipe day on ServerName involve?

Averaged across its recent wipes, the busiest point drew 1 players. Peak numbers on the latest wipe came 0 hours in. Above half the peak until the next wipe: that held in 0% of its recent wipes. The crowd fell below half by day 2 when it didn't hold.

Lists and tags

How should you read the tags on ServerName?

gmrust (Game mode): Standard Rust survival is the game here; mp5 (Max players): It has 5 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank: that is the tag list ServerName publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does ServerName come up?

You will find ServerName on the following Rust Data Lab lists: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Player counts

Against other Rust servers, where does ServerName place?

Player hours over the last week put ServerName at #7,968, inside the top 36% of ranked servers.

How full is ServerName right now?

No live signal from ServerName right now, which was last seen 2 days 5 hours ago. The week's figures average 1 players and top out at 1.

How to join

How can you connect to ServerName?

In Rust, press F1 and enter client.connect 193.106.108.208:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp5
Max players It has 5 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.