Rust Data LabData lab · live
Live readings Servers11,713 Players43,388 Populated3,068 Fresh wipes · 3h103 Sampled every 5 min

Element card · group Community · atomic number 16,921, its rank

Test Rust Server

Offline 193.111.248.103:28015 checked 30d ago

Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#16,921top 71%
Last wipe53d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep29 Sep2 Oct5 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 220
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 565 on average 220/ 250
  2. 2 Ru Rustoria.co - … 129
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 129/ 200
  3. 3 Ru Rusty Moose |E… 28
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 28/ 250
  4. 4 Ru Rustoria.co - … 14
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 289 on average 14/ 250
  5. 5 Ru Rustafied.com … 23
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 23/ 100
  6. 6 Ru Rustoria.co - … 32
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 251 on average 32/ 225

Quick answers

from the figures on this page

Settings and map

What map is in play on Test Rust Server?

The map on Test Rust Server is procedural at size 1,000 with seed 2147483647, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What rules has Test Rust Server set, and what settings are in force?

No gather rate appears in the name of Test Rust Server. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. It appears under Community in the server browser. The VAC anti-cheat from Valve is enabled.

About the server

What region hosts Test Rust Server?

No region is published by Test Rust Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 193.111.248.103:28015.

Which Rust version is Test Rust Server on?

On Linux, Test Rust Server is running Rust network protocol 2633 and build 163407. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does Test Rust Server stay online?

Right now Test Rust Server is offline, with its last appearance 30 days ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Wipes and resets

When does Test Rust Server wipe, and how often?

Test Rust Server's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 53 days 4 hours ago.

Tags, lists

What should you understand from the tags Test Rust Server carries?

gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): It has 50 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs163407 (Build): It runs build 163407; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here: that is the tag list Test Rust Server publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Test Rust Server appear in?

You will find Test Rust Server on the following Rust Data Lab lists: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Against other Rust servers, where does Test Rust Server place?

Player hours over the last week put Test Rust Server at #16,921, inside the top 71% of ranked servers.

How full is Test Rust Server right now?

The last recorded sighting of Test Rust Server was 30 days ago, and it is offline now.

Getting on

What is the way to join Test Rust Server?

You can connect by pressing F1 in Rust and entering client.connect 193.111.248.103:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs163407,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players It has 50 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs163407
Build It runs build 163407.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.