Element card · group Community · atomic number 15,341, its rank
TypicalRustGameplay
Online EU 193.135.10.247:15050 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 24 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 20:38 UTC12d ago | 3 | – | running | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes-
1
Ru
Rusty Moose |E…
383
Rusty Moose |EU Mondays| 383/ 425
-
2
Ru
Rustoria.co - …
463
Rustoria.co - EU East Long 463/ 500
-
3
Ru
Rusty Moose |E…
983
Rusty Moose |EU Main| 983/ 1,000
-
4
Ru
Rustafied.com …
57
Rustafied.com - EU Friday 57/ 100
-
5
Ru
Rustoria.co - …
987
Rustoria.co - EU Main 987/ 1,000
-
6
Ru
Rustoria.co - …
791
Rustoria.co - EU East Medium 791/ 800
Quick answers
from the figures on this pageServer setup
What map is in play on TypicalRustGameplay?
A procedural map of size 3,500 with seed 17475 runs on TypicalRustGameplay, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.
What settings and rules apply on TypicalRustGameplay?
No gather rate appears in the name of TypicalRustGameplay. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. It appears under Community in the server browser. Anti-cheat is on: Valve's VAC.
Server details
In what location does TypicalRustGameplay sit?
TypicalRustGameplay gives Europe as its location, using the EU tag. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 193.135.10.247:15050.
What Rust version does TypicalRustGameplay currently run?
Rust network protocol 2634 and build 167781 on Linux is what TypicalRustGameplay uses. The protocol must match for you to join; Steam will update your game.
How dependable is TypicalRustGameplay for staying online?
Right now, TypicalRustGameplay is reachable. The uptime it reports suggests it restarted roughly 10 days 23 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. It first appeared to Rust Data Lab on 16 October 2026.
Is TypicalRustGameplay known for smooth running?
The last 48 hours show an average of 49 server fps and a minimum of 41. The entity count reached 65,425, including buildings, deployables and all other world items. Up to 3,471 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipes and resets
How often does a wipe happen on TypicalRustGameplay, and at what time?
The record holds too few of TypicalRustGameplay's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 12 days 20 hours ago the current world was made.
On TypicalRustGameplay, what happens when wipe day arrives?
Averaged across its recent wipes, the busiest point drew 3 players. The latest wipe's peak fell 24 hours after it began.
Lists and tags
How should you read the tags on TypicalRustGameplay?
gmrust (Game mode): Standard Rust survival is the game here; mp20 (Max players): It has 20 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; EU (Europe): In the browser it sits under Europe: that is the tag list TypicalRustGameplay publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does TypicalRustGameplay appear in?
These themed Rust Data Lab lists carry TypicalRustGameplay: EU Rust servers, measured and Rust community servers, measured. These filters bring it up on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player counts
How does TypicalRustGameplay compare with other servers in the rankings?
TypicalRustGameplay is #15,341 on seven-day player hours, #2,549 in Europe, and in the top 69% of all ranked servers.
How many players does TypicalRustGameplay have at the moment?
TypicalRustGameplay currently shows 0 players across 20 slots. The past week gives an average of 0 players.
Getting on
What is the way to join TypicalRustGameplay?
Open the console with F1 in Rust and type client.connect 193.135.10.247:15050. The Launch Rust button on this page does the same job through Steam.