Rust Data LabData lab · live
Live readings Servers11,727 Players59,874 Populated3,366 Fresh wipes · 3h179 Sampled every 5 min

Element card · group PvE · atomic number 14,351, its rank

LOCAL TEST SERVER

Offline 193.138.245.205:28015 checked 32d ago

pve
Join the experiment
Atomic mass · players now 1/ 4 25% full Room to join
7-day average0peak –
Rank · atomic number#14,351top 61%
Last wipe35d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k26 Sep27 Sep29 Sep30 Sep2 Oct3 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ab ABYSS | PvE | … 13
    ABYSS | PvE | US | Vanilla | Noob Friendly NA · groups of 8+ · monthly · 55 on average 13/ 200
  2. 2 Ru [EU] RustEZ Pu… 25
    [EU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding EU · groups of 8+ · monthly · 32 on average 25/ 200
  3. 3 Ru [US] RustEZ Pu… 13
    [US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding NA · groups of 8+ · monthly · 31 on average 13/ 200
  4. 4 Sk [PvE] Skyline … 6
    [PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendly groups of 8+ · monthly · 22 on average 6/ 150
  5. 5 萌新 【云梦泽PVE】萌新学习|土… 36
    【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍 EA · groups of 30+ · monthly · 22 on average 36/ 200
  6. 6 Ru [EU/GER] Rust … 5
    [EU/GER] Rust Norddeutschland PVE EU · groups of 8+ · biweekly · 16 on average 5/ 100

Quick answers

from the figures on this page

Map and rules

What map is in play on LOCAL TEST SERVER?

Generated by the game, the map on LOCAL TEST SERVER is procedural.

How is LOCAL TEST SERVER configured, and what rules apply?

No gather rate appears in the name of LOCAL TEST SERVER. Groups top out at 8 players, the default for the game. Play runs as pve, other players cannot be fought. It appears under Community in the server browser. The VAC anti-cheat from Valve is disabled.

Server facts

In what location does LOCAL TEST SERVER sit?

There is no region on record for LOCAL TEST SERVER. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 193.138.245.205:28015.

On what Rust version does LOCAL TEST SERVER operate?

Rust network protocol 2633 and build 165217 on Windows is what LOCAL TEST SERVER uses. The protocol must match for you to join; Steam will update your game.

Does LOCAL TEST SERVER stay up, and how reliable is its uptime?

Right now LOCAL TEST SERVER is offline, with its last appearance 32 days 14 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 26 September 2026, Rust Data Lab saw it for the first time.

Wipe days

How often does a wipe happen on LOCAL TEST SERVER, and at what time?

The record holds too few of LOCAL TEST SERVER's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 35 days 22 hours ago the current world was made.

Lists and tags

Which meanings sit behind the tags on LOCAL TEST SERVER?

These are the tags LOCAL TEST SERVER makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp4 (Max players): It has 4 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^p (PvE): You fight the world, not other players. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does LOCAL TEST SERVER appear in?

These themed Rust Data Lab lists carry LOCAL TEST SERVER: Rust community servers, measured and Best Rust PvE servers, measured live. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

Player numbers

What position does LOCAL TEST SERVER hold among Rust servers?

LOCAL TEST SERVER sits at #14,351 for seven-day player hours, placing it in the top 61% of ranked servers.

How full is LOCAL TEST SERVER right now?

No live signal from LOCAL TEST SERVER right now, which was last seen 32 days 14 hours ago.

Getting on

What is the way to join LOCAL TEST SERVER?

You can connect by pressing F1 in Rust and entering client.connect 193.138.245.205:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2633,^p,gmrust,cs165217,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp4
Max players It has 4 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs165217
Build The game build is 165217.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Gameplay

^p
PvE You fight the world, not other players.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.