Rust Data LabData lab · live
Live readings Servers11,620 Players32,059 Populated2,776 Fresh wipes · 3h73 Sampled every 5 min

Element card · group Community · atomic number 14,838, its rank

server

Offline 193.194.97.221:28015 checked 6d ago

Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak 1
Rank · atomic number#14,838top 67%
Last wipe6d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 12:27 UTC6d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 151
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 542 on average 151/ 250
  2. 2 Ru Rustoria.co - … 137
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 137/ 200
  3. 3 Ru Rusty Moose |E… 14
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 14/ 250
  4. 4 Ru Rustoria.co - … 21
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 283 on average 21/ 250
  5. 5 Ru Rustafied.com … 16
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 16/ 100
  6. 6 Ru Rustoria.co - … 57
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 249 on average 57/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on server?

The map on server is procedural, made by the game.

How is server configured, and what rules apply?

No gather rate appears in the name of server. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. You will find it under Community in the server browser. The VAC anti-cheat from Valve is enabled.

Server details

What region hosts server?

There is no region on record for server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 193.194.97.221:28015 is the address it uses.

What Rust version does server currently run?

Rust network protocol 2634 and build 167781 on Windows is what server uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is server for staying online?

Currently offline, server was last seen 6 days 8 hours ago. It was online for 10 of 168 hours in the last 7 full days, which is 6% uptime. On 21 October 2026, Rust Data Lab saw it for the first time.

Wipes and resets

How often does a wipe happen on server, and at what time?

server's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 6 days 17 hours ago the current world was made.

What does a typical wipe day on server involve?

At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 1 hours in.

Where it appears

How should you read the tags on server?

The game's server browser reads the tags server publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does server come up?

You will find server on the following Rust Data Lab lists: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Population

How does server compare with other servers in the rankings?

The seven-day player-hours table has server at #14,838, in the top 67% of ranked servers.

How full is server right now?

The last recorded sighting of server was 6 days 8 hours ago, and it is offline now. Averaged over the past week: 0 players, peaking at 1.

Getting on

How can you connect to server?

In Rust, press F1 and enter client.connect 193.194.97.221:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players It has 10 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.