Rust Data LabData lab · live
Live readings Servers11,786 Players66,925 Populated3,511 Fresh wipes · 3h190 Sampled every 5 min

Element card · group Community · atomic number 15,318, its rank

NNN-DEV-01

Online 193.233.254.96:28115 checked 10m ago

Join the experiment
Atomic mass · players now 0/ 20 0% full Room to join
7-day average0peak –
Rank · atomic number#15,318top 69%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123413:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 05:22 UTC27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 541
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average 541/ 525
  2. 2 Ru Rustoria.co - … 387
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 387/ 450
  3. 3 Ru Rusty Moose |E… 49
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 49/ 250
  4. 4 Ru Rustoria.co - … 50
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 50/ 250
  5. 5 Ru Rustafied.com … 57
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 57/ 100
  6. 6 Ru Rustoria.co - … 165
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 241 on average 165/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on NNN-DEV-01?

The map on NNN-DEV-01 is procedural at size 2,000 with seed 197777, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What rules has NNN-DEV-01 set, and what settings are in force?

Nothing in the name of NNN-DEV-01 gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. You will find it under Community in the server browser. Anti-cheat is on: Valve's VAC.

About the server

What region hosts NNN-DEV-01?

No region is published by NNN-DEV-01. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 193.233.254.96:28115.

Which Rust version is NNN-DEV-01 on?

On Linux, NNN-DEV-01 is running Rust network protocol 2634 and build 166494. Joining requires the same protocol on your game; Steam takes care of updating it.

Does NNN-DEV-01 stay up, and how reliable is its uptime?

NNN-DEV-01 is live as of now. The uptime it reports suggests it restarted roughly 3 days 4 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Is NNN-DEV-01 known for smooth running?

In the last 48 hours, it averaged 173 server fps, with a low of 110. The maximum entity count was 19,789, covering buildings, deployables and all else in the world. Memory use peaked at 1,323 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe schedule

When does NNN-DEV-01 wipe, and how often?

NNN-DEV-01's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 27 days 7 hours ago.

On NNN-DEV-01, what happens when wipe day arrives?

At their busiest, recent wipes averaged 1 players. The latest wipe's peak fell 1 hours after it began.

Where it appears

Which meanings sit behind the tags on NNN-DEV-01?

gmrust (Game mode): Standard Rust survival is the game here; mp20 (Max players): Player slots: 20; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank: that is the tag list NNN-DEV-01 publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does NNN-DEV-01 come up?

The Rust Data Lab lists that include NNN-DEV-01 are: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

How does NNN-DEV-01 compare with other servers in the rankings?

NNN-DEV-01 sits at #15,318 for seven-day player hours, placing it in the top 69% of ranked servers.

How many players does NNN-DEV-01 have at the moment?

At the moment NNN-DEV-01 has 0 of its 20 slots filled. Over seven days the mean player count is 0.

Connection

What steps get you onto NNN-DEV-01?

You can connect by pressing F1 in Rust and entering client.connect 193.233.254.96:28115, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp20
Max players Player slots: 20.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol To join, your game must match protocol 2634.
cs166494
Build The game build is 166494.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.