Rust Data LabData lab · live
Live readings Servers11,836 Players72,948 Populated3,667 Fresh wipes · 3h218 Sampled every 5 min

Element card · group Community · atomic number 14,600, its rank

Server_210_DevBlog

Offline 194.48.218.124:28015 checked 13d ago

Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#14,600top 68%
Last wipe13d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k14 Oct16 Oct17 Oct19 Oct20 Oct22 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 15:05 UTC13d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 527
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 513 on average 527/ 550
  2. 2 Ru Rustoria.co - … 419
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 419/ 450
  3. 3 Ru Rusty Moose |E… 66
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 66/ 250
  4. 4 Ru Rustoria.co - … 73
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 73/ 250
  5. 5 Ru Rustafied.com … 53
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 53/ 100
  6. 6 Ru Rustoria.co - … 181
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 238 on average 181/ 200

Quick answers

from the figures on this page

Server setup

What map is in play on Server_210_DevBlog?

A procedural map runs on Server_210_DevBlog, generated by the game.

What rules has Server_210_DevBlog set, and what settings are in force?

The name of Server_210_DevBlog carries no gather rate. No group limit is published. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. You will find it under Community in the server browser. The VAC anti-cheat from Valve is disabled.

Server details

Which location is Server_210_DevBlog based in?

No region is published by Server_210_DevBlog. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 194.48.218.124:28015.

What Rust version does Server_210_DevBlog currently run?

On Windows, Server_210_DevBlog is running Rust network protocol 2153. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is Server_210_DevBlog for staying online?

Currently offline, Server_210_DevBlog was last seen 13 days 21 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 14 October 2026.

Wipe schedule

How often does a wipe happen on Server_210_DevBlog, and at what time?

The record holds too few of Server_210_DevBlog's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 13 days 22 hours ago.

What does a typical wipe day on Server_210_DevBlog involve?

At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 0 hours in.

Tags, lists

Which meanings sit behind the tags on Server_210_DevBlog?

The game's server browser reads the tags Server_210_DevBlog publishes, which are mp10 (Max players): Player slots: 10; v2153 (Protocol): Protocol 2153 is required; join only if your game matches it; h29248c67 (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it; stok (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Server_210_DevBlog appear in?

The Rust Data Lab lists that include Server_210_DevBlog are: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last 2 weeks.

Player counts

Against other Rust servers, where does Server_210_DevBlog place?

The seven-day player-hours table has Server_210_DevBlog at #14,600, in the top 68% of ranked servers.

How many players does Server_210_DevBlog have at the moment?

Server_210_DevBlog is offline at the moment; the last sighting was 13 days 21 hours ago.

Getting on

What steps get you onto Server_210_DevBlog?

In Rust, press F1 and enter client.connect 194.48.218.124:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,v2153,h29248c67,stok

Game

mp10
Max players Player slots: 10.
v2153
Protocol Protocol 2153 is required; join only if your game matches it.

Other

h29248c67
Custom tag Not a standard Rust tag, so either a plugin or the owner applied it.
stok
Custom tag Not a standard Rust tag, so either a plugin or the owner applied it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.