Rust Data LabData lab · live
Live readings Servers11,830 Players75,280 Populated3,722 Fresh wipes · 3h224 Sampled every 5 min

Element card · group Community · atomic number 13,224, its rank

My test SERVER

Offline 194.50.170.71:28015 checked 16d ago

Join the experiment
Atomic mass · players now 1/ 500 0% full Room to join
7-day average0peak –
Rank · atomic number#13,224top 61%
Last wipe16d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k13 Oct14 Oct16 Oct17 Oct19 Oct20 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 07:42 UTC16d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 545
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average 545/ 625
  2. 2 Ru Rustoria.co - … 414
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 414/ 450
  3. 3 Ru Rusty Moose |E… 97
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 290 on average 97/ 250
  4. 4 Ru Rustafied.com … 55
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 55/ 100
  5. 5 Ru Rustoria.co - … 103
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 275 on average 103/ 250
  6. 6 Ru Rustoria.co - … 226
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 236 on average 226/ 225

Quick answers

from the figures on this page

Server setup

What map is in play on My test SERVER?

The map on My test SERVER is procedural, made by the game.

How is My test SERVER configured, and what rules apply?

Nothing in the name of My test SERVER gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat is on: Valve's VAC.

About the server

Which location is My test SERVER based in?

No region is published by My test SERVER. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 194.50.170.71:28015.

On what Rust version does My test SERVER operate?

On Windows, My test SERVER is running Rust network protocol 2634 and build 167584. The protocol must match for you to join; Steam will update your game.

Does My test SERVER stay up, and how reliable is its uptime?

Currently offline, My test SERVER was last seen 16 days 4 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 13 October 2026, Rust Data Lab saw it for the first time.

Wipes and resets

When does My test SERVER wipe, and how often?

Too few wipes are on record for My test SERVER to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 16 days 5 hours ago.

On My test SERVER, what happens when wipe day arrives?

At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 1 hours in.

Where it appears

Which meanings sit behind the tags on My test SERVER?

gmrust (Game mode): Standard Rust survival is the game here; mp500 (Max players): Player slots: 500; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167584 (Build): Build number: 167584; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank: that is the tag list My test SERVER publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does My test SERVER appear in?

The Rust Data Lab lists that include My test SERVER are: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

How does My test SERVER compare with other servers in the rankings?

The seven-day player-hours table has My test SERVER at #13,224, in the top 61% of ranked servers.

What does the current player count on My test SERVER tell you?

No live signal from My test SERVER right now, which was last seen 16 days 4 hours ago.

How to join

What is the way to join My test SERVER?

You can connect by pressing F1 in Rust and entering client.connect 194.50.170.71:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp500
Max players Player slots: 500.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs167584
Build Build number: 167584.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.