Rust Data LabData lab · live
Live readings Servers11,679 Players49,738 Populated3,164 Fresh wipes · 3h118 Sampled every 5 min

Element card · group Modded · atomic number 15,335, its rank

Grafters x10 /Cars/Helis/Tp/Qs/Home

Online 194.50.234.178:28231 checked 10m ago

10x moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,335top 69%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123410:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap13.9 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Thu 1 OctThu 17 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 13 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:47 UTC FW27d ago 2 – running 0
Thu 17 Sep, 20:07 UTC41d ago 1 halved by day 2 13.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 At Atlas - EU 10x… 303
    Atlas - EU 10x | No BPs | Kits | Shop EU · groups of 20+ · 10x · weekly · 349 on average 303/ 300
  2. 2 Te TemplarGaming … 106
    TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE NA · groups of 8+ · 10x · weekly · 180 on average 106/ 200
  3. 3 At Atlas - US 10x… 125
    Atlas - US 10x | No BPs | Kits | Shop NA · groups of 30+ · 10x · weekly · 179 on average 125/ 150
  4. 4 Kr KRAKEN | X10 |… 65
    KRAKEN | X10 | EU | KITS | RP | FPS+ EU · groups of 14+ · 10x · weekly · 153 on average 65/ 400
  5. 5 Ho HollowServers.… 37
    HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop] EU · groups of 8+ · 10x · biweekly · 77 on average 37/ 150
  6. 6 Ho HollowServers.… 82
    HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop] OC · groups of 8+ · 10x · biweekly · 66 on average 82/ 150

Quick answers

from the figures on this page

Server setup

What map is in play on Grafters x10 /Cars/Helis/Tp/Qs/Home?

Grafters x10 /Cars/Helis/Tp/Qs/Home runs a procedural map of size 3,750 with seed 994185260; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What settings and rules apply on Grafters x10 /Cars/Helis/Tp/Qs/Home?

Grafters x10 /Cars/Helis/Tp/Qs/Home carries a 10x gather rate, as its name states. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.

Server details

In what location does Grafters x10 /Cars/Helis/Tp/Qs/Home sit?

No region is published by Grafters x10 /Cars/Helis/Tp/Qs/Home. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 194.50.234.178:28231 is the address it uses.

On what Rust version does Grafters x10 /Cars/Helis/Tp/Qs/Home operate?

Rust network protocol 2634 and build 166494 on Windows is what Grafters x10 /Cars/Helis/Tp/Qs/Home uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does Grafters x10 /Cars/Helis/Tp/Qs/Home stay online?

Right now, Grafters x10 /Cars/Helis/Tp/Qs/Home is reachable. According to the uptime it reports, the last restart was about 25 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Does Grafters x10 /Cars/Helis/Tp/Qs/Home hold a steady performance?

In the last 48 hours, it averaged 103 server fps, with a low of 81. The entity count reached 79,271, including buildings, deployables and all other world items. Up to 2,479 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipes and resets

When does Grafters x10 /Cars/Helis/Tp/Qs/Home wipe, and how often?

Too few wipes are on record for Grafters x10 /Cars/Helis/Tp/Qs/Home to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 27 days 14 hours ago.

What does a typical wipe day on Grafters x10 /Cars/Helis/Tp/Qs/Home involve?

Averaged across its recent wipes, the busiest point drew 2 players. 13 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. The crowd fell below half by day 2 when it didn't hold.

Tags, lists

What should you understand from the tags Grafters x10 /Cars/Helis/Tp/Qs/Home carries?

These are the tags Grafters x10 /Cars/Helis/Tp/Qs/Home makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): 50 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs166494 (Build): Build number: 166494; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Grafters x10 /Cars/Helis/Tp/Qs/Home come up?

You will find Grafters x10 /Cars/Helis/Tp/Qs/Home on the following Rust Data Lab lists: 10x Rust servers, counted live and Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 10x.

Player numbers

What position does Grafters x10 /Cars/Helis/Tp/Qs/Home hold among Rust servers?

The seven-day player-hours table has Grafters x10 /Cars/Helis/Tp/Qs/Home at #15,335, in the top 69% of ranked servers.

What does the current player count on Grafters x10 /Cars/Helis/Tp/Qs/Home tell you?

Grafters x10 /Cars/Helis/Tp/Qs/Home currently shows 0 players across 50 slots. Over seven days the mean player count is 0.

How to join

What is the way to join Grafters x10 /Cars/Helis/Tp/Qs/Home?

You can connect by pressing F1 in Rust and entering client.connect 194.50.234.178:28231, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players 50 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs166494
Build Build number: 166494.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.