Rust Data LabData lab · live
Live readings Servers11,716 Players60,383 Populated3,374 Fresh wipes · 3h178 Sampled every 5 min

Element card · group Vanilla · atomic number 15,324, its rank

Server

Offline NA · uk1 194.69.160.15:28059 checked 10d ago

vanillamoddedcarbon
Join the experiment
Atomic mass · players now 0/ 60 0% full Room to join
7-day average0peak –
Rank · atomic number#15,324top 70% · #1561 in NA
Last wipe24d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct11 Oct18 Oct25 Oct

Top 70% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 4 OctSat 3 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 12:38 UTC24d ago 1 – running 1
Sat 3 Oct, 20:31 UTC25d ago 1 – 0.7 days 1
Thu 1 Oct, 18:23 UTC FW27d ago 1 held half 2.1 days 1
Sun 27 Sep, 11:33 UTC31d ago 1 held half 4.3 days 0
Sat 26 Sep, 10:32 UTC33d ago 1 – 1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  2. 2 En [US] Enardo - … 3
    [US] Enardo - Random Farming - Small One Grid | OneGrid NA · groups of 8+ · 29 on average 3/ 50
  3. 3 Wi [NA] Willjum's… 4
    [NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 27 on average 4/ 100
  4. 4 Ru Rust Degens - … 3
    Rust Degens - US Vanilla | Fridays NA · groups of 8+ · weekly · 15 on average 3/ 150
  5. 5 Wi [NA] Willjum's… 2
    [NA] Willjum's Casual Solo/Duo Monthly NA · groups of 8+ · monthly · 14 on average 2/ 175
  6. 6 He Hempville 420 … 4
    Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 7 on average 4/ 90

Quick answers

from the figures on this page

Map and rules

What map is in play on Server?

A procedural map of size 4,250 with seed 479521753 runs on Server, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What settings and rules apply on Server?

The name of Server carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Carbon. The server describes itself as vanilla: standard rates, kits and rules, exactly as Facepunch ships the game. VAC is on, Valve's anti-cheat.

Server details

In what location does Server sit?

In North America, with the NA tag, is where Server lists itself, and the region code it gives is uk1. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 194.69.160.15:28059.

What Rust version does Server currently run?

On Linux, Server is running Rust network protocol 2634 and build 166652. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is Server for staying online?

Server is not online at the moment; the last sighting was 10 days 23 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 18 September 2026, Rust Data Lab saw it for the first time.

Wipe schedule

When does Server wipe, and how often?

No next wipe can be predicted on Server: its wipes come at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 24 days 21 hours ago.

What does a typical wipe day on Server involve?

Recent wipes on average reached 1 players at their busiest. 0 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 100% of its recent wipes.

Lists and tags

What should you understand from the tags Server carries?

The game's server browser reads the tags Server publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp60 (Max players): 60 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, standard in the game; $ruk1 (Region code): Region code: uk1; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon; NA (North America): In the browser it sits under North America. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Server come up?

These themed Rust Data Lab lists carry Server: Modded Rust servers, measured and North American Rust servers: the sample. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

Against other Rust servers, where does Server place?

Player hours for the past seven days give Server #15,324, #1,561 in North America, and a place in the top 70% of ranked servers.

What does the current player count on Server tell you?

Server is offline at the moment; the last sighting was 10 days 23 hours ago.

Connection

What is the way to join Server?

You can connect by pressing F1 in Rust and entering client.connect 194.69.160.15:28059, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp60,ptrak,$ruk1,v2634,^z,^y,^v,NA,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp60
Max players 60 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking The network layer is RakNet, standard in the game.
$ruk1
Region code Region code: uk1.

Difficulty

^v
Vanilla Standard rates, kits and rules, exactly as Facepunch ships the game.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon The plugin framework here is Carbon.

Region

NA
North America In the browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.