Rust Data LabData lab · live
Live readings Servers11,888 Players103,803 Populated3,995 Fresh wipes · 3h419 Sampled every 5 min

Element card · group Vanilla · atomic number 15,164, its rank

Server hosted by Physgun.com

Offline NA · uk1 194.69.160.15:28135 checked 14d ago

vanilla
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak –
Rank · atomic number#15,164top 70% · #1548 in NA
Last wipe18d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep26 Sep3 Oct9 Oct16 Oct22 Oct

Top 70% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap13.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 3

The first 48 hours of its last wipes

Sun 11 OctTue 22 SepTue 15 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 8 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 07:46 UTC18d ago 1 – running 0
Tue 22 Sep, 23:49 UTC36d ago 1 halved by day 3 18.3 days 0
Tue 15 Sep, 02:02 UTC44d ago 1 halved by day 3 7.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on Server hosted by Physgun.com?

Server hosted by Physgun.com runs a procedural map of size 3,750 with seed 1337; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps. The name of the map is: Custom Map.

What settings and rules apply on Server hosted by Physgun.com?

Nothing in the name of Server hosted by Physgun.com gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Community. Vanilla is its own label: standard rates, kits and rules, exactly as Facepunch ships the game. Anti-cheat is on: Valve's VAC.

Server facts

What region hosts Server hosted by Physgun.com?

The NA tag puts Server hosted by Physgun.com in North America, and its region code is uk1. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 194.69.160.15:28135.

On what Rust version does Server hosted by Physgun.com operate?

Rust network protocol 2634 and build 167398 on Linux is what Server hosted by Physgun.com uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does Server hosted by Physgun.com stay online?

Currently offline, Server hosted by Physgun.com was last seen 14 days 6 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Wipe schedule

How often does a wipe happen on Server hosted by Physgun.com, and at what time?

With no fixed rhythm, Server hosted by Physgun.com wipes at irregular times, so the next wipe cannot be predicted. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 18 days 10 hours ago.

What does a typical wipe day on Server hosted by Physgun.com involve?

Averaged across its recent wipes, the busiest point drew 1 players. 8 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. The crowd fell below half by day 3 when it didn't hold.

Where it appears

What should you understand from the tags Server hosted by Physgun.com carries?

gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, standard in the game; $ruk1 (Region code): Region code: uk1; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game; NA (North America): The server browser files it under North America: that is the tag list Server hosted by Physgun.com publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Server hosted by Physgun.com appear in?

The Rust Data Lab lists that include Server hosted by Physgun.com are: Rust community servers, measured, North American Rust servers: the sample and Vanilla Rust servers, measured. You can find it on the server list by applying these filters: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.

Player counts

How does Server hosted by Physgun.com compare with other servers in the rankings?

Seven-day player hours place Server hosted by Physgun.com at #15,164 overall, #1,548 in North America and in the top 70% of ranked servers.

How many players does Server hosted by Physgun.com have at the moment?

The last recorded sighting of Server hosted by Physgun.com was 14 days 6 hours ago, and it is offline now.

Getting on

What is the way to join Server hosted by Physgun.com?

You can connect by pressing F1 in Rust and entering client.connect 194.69.160.15:28135, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp100,ptrak,$ruk1,v2634,^v,NA,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players 100 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol To join, your game must match protocol 2634.
cs167398
Build The game build is 167398.
ptrak
Networking The network layer is RakNet, standard in the game.
$ruk1
Region code Region code: uk1.

Difficulty

^v
Vanilla Standard rates, kits and rules, exactly as Facepunch ships the game.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.