Rust Data LabData lab · live
Live readings Servers11,844 Players90,018 Populated3,736 Fresh wipes · 3h420 Sampled every 5 min

Element card · group Modded · atomic number 15,268, its rank

Survivors 10x - Local Development

Offline 194.88.100.173:28015 checked 5d ago

10x moddedoxide
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,268top 68%
Last wipe9d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 At Atlas - EU 10x… 390
    Atlas - EU 10x | No BPs | Kits | Shop EU · groups of 20+ · 10x · weekly · 350 on average 390/ 500
  2. 2 Te TemplarGaming … 124
    TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE NA · groups of 8+ · 10x · weekly · 181 on average 124/ 200
  3. 3 At Atlas - US 10x… 191
    Atlas - US 10x | No BPs | Kits | Shop NA · groups of 30+ · 10x · weekly · 181 on average 191/ 200
  4. 4 Kr KRAKEN | X10 |… 221
    KRAKEN | X10 | EU | KITS | RP | FPS+ EU · groups of 14+ · 10x · weekly · 154 on average 221/ 400
  5. 5 Ho HollowServers.… 87
    HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop] EU · groups of 8+ · 10x · biweekly · 76 on average 87/ 150
  6. 6 Ho HollowServers.… 12
    HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop] OC · groups of 8+ · 10x · biweekly · 66 on average 12/ 150

Quick answers

from the figures on this page

Map and rules

What map is in play on Survivors 10x - Local Development?

The map on Survivors 10x - Local Development is procedural, made by the game.

How is Survivors 10x - Local Development configured, and what rules apply?

According to its name, Survivors 10x - Local Development runs 10x gather. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.

Server facts

What region hosts Survivors 10x - Local Development?

No region is published by Survivors 10x - Local Development. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 194.88.100.173:28015.

What Rust version does Survivors 10x - Local Development currently run?

On Windows, Survivors 10x - Local Development is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does Survivors 10x - Local Development stay online?

Survivors 10x - Local Development is not online at the moment; the last sighting was 5 days 15 hours ago. For the last 4 full days, 0 of 96 hours were online, giving 0% uptime. On 24 October 2026, Rust Data Lab saw it for the first time.

Wipe days

What is the wiping pattern on Survivors 10x - Local Development?

Too few wipes are on record for Survivors 10x - Local Development to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 9 days 2 hours ago.

Lists and tags

What should you understand from the tags Survivors 10x - Local Development carries?

The game's server browser reads the tags Survivors 10x - Local Development publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Survivors 10x - Local Development appear in?

You will find Survivors 10x - Local Development on the following Rust Data Lab lists: 10x Rust servers, counted live and Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 10x.

Player counts

How does Survivors 10x - Local Development compare with other servers in the rankings?

The seven-day player-hours table has Survivors 10x - Local Development at #15,268, in the top 68% of ranked servers.

What does the current player count on Survivors 10x - Local Development tell you?

The last recorded sighting of Survivors 10x - Local Development was 5 days 15 hours ago, and it is offline now. The past week gives an average of 0 players.

Connection

How can you connect to Survivors 10x - Local Development?

Open the console with F1 in Rust and type client.connect 194.88.100.173:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players It has 10 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.