Rust Data LabData lab · live
Live readings Servers11,856 Players86,772 Populated3,806 Fresh wipes · 3h363 Sampled every 5 min

Element card · group Community · atomic number 12,835, its rank

RustDMA Local Test Server

Offline 195.160.184.66:28015 checked 44d ago

Join the experiment
Atomic mass · players now 1/ 500 0% full Room to join
7-day average0peak –
Rank · atomic number#12,835no region published
Last wipe46d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep21 Sep
Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 503
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average 503/ 575
  2. 2 Ru Rustoria.co - … 440
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 440/ 475
  3. 3 Ru Rusty Moose |E… 255
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 286 on average 255/ 250
  4. 4 Ru Rustafied.com … 61
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average 61/ 100
  5. 5 Ru Rustoria.co - … 306
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 270 on average 306/ 250
  6. 6 Ru Rustoria.co - … 28
    Rustoria.co - US Main NA · groups of 16+ · weekly · 236 on average 28/ 250

Quick answers

from the figures on this page

Map and rules

What map is in play on RustDMA Local Test Server?

Generated by the game, the map on RustDMA Local Test Server is procedural.

What settings and rules apply on RustDMA Local Test Server?

No gather rate appears in the name of RustDMA Local Test Server. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. You will find it under Community in the server browser. The VAC anti-cheat from Valve is disabled.

Server details

Which location is RustDMA Local Test Server based in?

Nothing about a region is published by RustDMA Local Test Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. 195.160.184.66:28015 is the address it uses.

On what Rust version does RustDMA Local Test Server operate?

Rust network protocol 2633 and build 163794 on Windows is what RustDMA Local Test Server uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is RustDMA Local Test Server for staying online?

Right now RustDMA Local Test Server is offline, with its last appearance 44 days 22 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Wipe schedule

When does RustDMA Local Test Server wipe, and how often?

RustDMA Local Test Server's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 46 days 3 hours ago.

Lists and tags

Which meanings sit behind the tags on RustDMA Local Test Server?

gmrust (Game mode): Survival in the standard Rust style; mp500 (Max players): It has 500 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs163794 (Build): Build number: 163794; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here: that is the tag list RustDMA Local Test Server publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does RustDMA Local Test Server appear in?

The Rust Data Lab lists that include RustDMA Local Test Server are: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

What position does RustDMA Local Test Server hold among Rust servers?

Player hours over the last week put RustDMA Local Test Server at #12,835, inside the top – of ranked servers.

What does the current player count on RustDMA Local Test Server tell you?

RustDMA Local Test Server is offline at the moment; the last sighting was 44 days 22 hours ago.

Connection

How can you connect to RustDMA Local Test Server?

In Rust, press F1 and enter client.connect 195.160.184.66:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp500
Max players It has 500 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs163794
Build Build number: 163794.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.