Element card · group Vanilla · atomic number 5,672, its rank
TEST
Online EU 195.18.27.175:35100 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 25% of all ranked servers, top 62% in EU, and #369 of the trio servers (top 58%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Wednesday 28 October, 16:18 UTC, in 10h. Its biweekly schedule tag · low confidence
Coming wipes
- 10hWed 28 Oct, 16:18 UTC
- 8d 12hThu 5 Nov, 19:00 UTCFW
- 14d 10hWed 11 Nov, 16:18 UTC
- 28d 10hWed 25 Nov, 16:18 UTC
- 36d 12hThu 3 Dec, 19:00 UTCFW
- 42d 10hWed 9 Dec, 16:18 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 28 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 16:18 UTC13d ago | 4 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on TEST?
TEST runs a procedural map of size 4,000 with seed 923801781; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page. Its map carries the name: Custom Map.
How is TEST configured, and what rules apply?
Nothing in the name of TEST gives a gather rate. You get up to 3 players per group (trio). survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. You will find it under Community in the server browser. The plugin count is Oxide. By its own description it is vanilla: facepunch's game, with no altered rates, kits or rules. The VAC anti-cheat from Valve is enabled.
About the server
What region hosts TEST?
TEST gives Europe as its location, using the EU tag. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 195.18.27.175:35100.
On what Rust version does TEST operate?
Rust network protocol 2635 and build 168909 on Windows is what TEST uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does TEST stay online?
At the moment, TEST is online. According to the uptime it reports, the last restart was about 18 hours ago. It was online for 165 of 168 hours in the last 7 full days, which is 98% uptime. The first sighting by Rust Data Lab was on 13 September 2026.
Is TEST known for smooth running?
In the last 48 hours, it averaged 304 server fps, with a low of 198. Buildings, deployables and everything else in the world added up to as many as 81,739 entities. Up to 2,912 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipe days
What is the wiping pattern on TEST?
The prediction for TEST follows its tag, as too few wipes are on record to confirm the schedule. Due next on Wednesday 28 October at 16:18 UTC is its wipe. The world it is running now dates from 13 days 10 hours ago. Its tags list a wipe schedule of one wipe every two weeks.
What does a typical wipe day on TEST involve?
Averaged across its recent wipes, the busiest point drew 4 players. The latest wipe's peak fell 28 hours after it began.
Where it appears
Which meanings sit behind the tags on TEST?
The game's server browser reads the tags TEST publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp200 (Max players): It has 200 slots; ts3 (Group limit): No team may exceed 3; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^b (Biweekly): The map wipes on a two-week cycle; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^t (Tutorial on): Those new to the game can start with the Facepunch tutorial; ^o (Oxide): The plugin framework in use is Oxide (uMod); EU (Europe): The server browser files it under Europe. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does TEST appear in?
The Rust Data Lab lists that include TEST are: Rust tutorial servers: the live sample, EU Rust servers, measured, Rust community servers, measured, Trio Rust servers, measured live and Vanilla Rust servers, measured. Applying these filters on the server list returns it: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v, Tutorial on ^t and Oxide ^o; Group limit: Trio; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Population
How does TEST compare with other servers in the rankings?
Seven-day player hours place TEST at #5,672 overall, #1,821 in Europe and in the top 25% of ranked servers. In the trio category it ranks #369.
How full is TEST right now?
At the moment TEST has 0 of its 200 slots filled. A seven-day sample gives 0 players on average and 2 at the top. Over 48 hours, the highest average fell at 18:00 UTC, at 1 players.
Getting on
What is the way to join TEST?
In Rust, press F1 and enter client.connect 195.18.27.175:35100. Or click Launch Rust here to open Rust via Steam and connect automatically. For more, visit https://prostoj.store.
