Rust Data LabData lab · live
Live readings Servers11,851 Players94,129 Populated3,887 Fresh wipes · 3h394 Sampled every 5 min

Element card · group Vanilla · atomic number 5,785, its rank

RA TEST

Online 195.18.27.46:35500 checked 10m ago

weekly wipes vanillamoddedoxide
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak 3
Rank · atomic number#5,785top 26%
Last wipe5h agoweekly schedule
Next wipe7d 3hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
0123416:0001:0010:0020:0005:0014:00Wiped Tue 27 Oct, 21:51 UTCWIPEWiped Thu 29 Oct, 10:24 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
Server fpsWipe
01020304016:0001:0010:0020:0005:0014:00Wiped Tue 27 Oct, 21:51 UTCWIPEWiped Thu 29 Oct, 10:24 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep9 Oct15 Oct22 Oct29 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence

usual gap4.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held25%else halves by day 3

Coming wipes

  1. 7d 3hThu 5 Nov, 19:00 UTCFW
  2. 13d 18hThu 12 Nov, 10:24 UTC
  3. 20d 18hThu 19 Nov, 10:24 UTC
  4. 27d 18hThu 26 Nov, 10:24 UTC
  5. 35d 3hThu 3 Dec, 19:00 UTCFW
  6. 41d 18hThu 10 Dec, 10:24 UTC

The first 48 hours of its last wipes

Sat 24 OctMon 19 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 10:24 UTC5h ago – – running 1
Tue 27 Oct, 21:51 UTC1d ago – – – 0
Sat 24 Oct, 18:02 UTC4d ago 1 halved by day 1 3.2 days 0
Mon 19 Oct, 12:46 UTC10d ago – – 5.2 days 0
Thu 15 Oct, 19:27 UTC13d ago 1 held half 3.7 days 0
Wed 7 Oct, 13:15 UTC22d ago 4 halved by day 3 8.3 days 0
Fri 18 Sep, 12:44 UTC41d ago 7+4 queue halved by day 3 19 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  5. 5 Wi [EU] Willjum's… 8
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Quick answers

from the figures on this page

Settings and map

What map is in play on RA TEST?

The map on RA TEST is procedural at size 6,000 with seed 1384870952, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map. On the map name: Baйп был 4ч нaзaд.

What settings and rules apply on RA TEST?

The name of RA TEST carries no gather rate. Group size is capped at 16 players. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. The server describes itself as vanilla: standard rates, kits and rules, exactly as Facepunch ships the game. Anti-cheat is on: Valve's VAC.

Server facts

In what location does RA TEST sit?

Nothing about a region is published by RA TEST. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 195.18.27.46:35500 is the address it uses.

On what Rust version does RA TEST operate?

Rust network protocol 2635 and build 168909 on Windows is what RA TEST uses. The protocol must match for you to join; Steam will update your game.

How dependable is RA TEST for staying online?

RA TEST is live as of now. About 3 hours ago is when it last restarted, based on its uptime. It was online for 106 of 168 hours in the last 7 full days, which is 63% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Does RA TEST hold a steady performance?

In the last 48 hours, it averaged 30 server fps, with a low of 29. Buildings, deployables and everything else in the world added up to as many as 130,687 entities. The highest memory usage was 3,187 MB. Players feel lag when fps is low and the entity count climbs.

Wipe days

How often does a wipe happen on RA TEST, and at what time?

The prediction for RA TEST follows its tag, as too few wipes are on record to confirm the schedule. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. 5 hours ago the current world was made. The tags state that wipes happen weekly.

On RA TEST, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 2 players. 5 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 25% of recent wipes. Where it did not hold, the crowd dropped below half by day 3.

Where it appears

How should you read the tags on RA TEST?

These are the tags RA TEST makes public for the server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): 100 is the slot count; ts16 (Group limit): The team limit is 16; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^w (Weekly): It wipes weekly; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game; ^t (Tutorial on): Those new to the game can start with the Facepunch tutorial; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded; modded (Modded): Because plugins or settings change the game, it is filed under Modded; oxidation (Custom tag): A plugin or the owner set this tag; it is not standard Rust. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does RA TEST come up?

The Rust Data Lab lists that include RA TEST are: Rust tutorial servers: the live sample and Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.

Player counts

What position does RA TEST hold among Rust servers?

The seven-day player-hours table has RA TEST at #5,785, in the top 26% of ranked servers.

How many players does RA TEST have at the moment?

RA TEST currently shows 0 players across 100 slots. A seven-day sample gives 0 players on average and 3 at the top. Peak time in the past 48 hours: 14:00 UTC, when the average was 3 players.

Connection

What is the way to join RA TEST?

In Rust, press F1 and enter client.connect 195.18.27.46:35500. Or click Launch Rust here to open Rust via Steam and connect automatically. You can find its website at https://rustaria.tech/.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^w,^v,^t,gmvanilla,cs168909,ts16,^o^z,oxidation,modded

Game

gmvanilla
Game mode The mode is vanilla survival.
mp100
Max players 100 is the slot count.
ts16
Group limit The team limit is 16.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly It wipes weekly.

Difficulty

^v
Vanilla Standard rates, kits and rules, exactly as Facepunch ships the game.

Gameplay

^t
Tutorial on Those new to the game can start with the Facepunch tutorial.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.
modded
Modded Because plugins or settings change the game, it is filed under Modded.

Other

oxidation
Custom tag A plugin or the owner set this tag; it is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.