Rust Data LabData lab · live
Live readings Servers11,780 Players77,467 Populated3,551 Fresh wipes · 3h241 Sampled every 5 min

Element card · group Community · atomic number 14,964, its rank

Just Play [vin]

Online 195.206.233.220:28015 checked 11m ago

Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak 1
Rank · atomic number#14,964top 67%
Last wipe10d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75123:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap17.3 daysbetween real wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Mon 19 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 13:23 UTC10d ago 0 – running 0
Fri 2 Oct, 07:17 UTC27d ago 1 halved by day 1 17.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 175
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 503 on average 175/ 250
  2. 2 Ru Rustoria.co - … 209
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 209/ 250
  3. 3 Ru Rusty Moose |E… 627
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 282 on average 627/ 675
  4. 4 Ru Rustafied.com … 37
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average 37/ 100
  5. 5 Ru Rustoria.co - … 734
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 734/ 775
  6. 6 Ru Rustoria.co - … 572
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 245 on average 572/ 625

Quick answers

from the figures on this page

Server setup

What map is in play on Just Play [vin]?

Just Play [vin] runs a procedural map of size 3,500 with seed 166863296; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What rules has Just Play [vin] set, and what settings are in force?

The name of Just Play [vin] carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. You will find it under Community in the server browser. VAC is on, Valve's anti-cheat.

Server facts

What region hosts Just Play [vin]?

No region is published by Just Play [vin]. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 195.206.233.220:28015 is the address it uses.

What Rust version does Just Play [vin] currently run?

On Windows, Just Play [vin] is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

Does Just Play [vin] stay up, and how reliable is its uptime?

At the moment, Just Play [vin] is online. According to the uptime it reports, the last restart was about 6 days 14 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.

How well does Just Play [vin] perform?

The last 48 hours show an average of 10 server fps and a minimum of 5. The maximum entity count was 69,626, covering buildings, deployables and all else in the world. Memory use peaked at 3,001 MB. Players feel lag when fps is low and the entity count climbs.

Wipe days

What is the wiping pattern on Just Play [vin]?

The record holds too few of Just Play [vin]'s wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 10 days 9 hours ago the current world was made.

On Just Play [vin], what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 0 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of recent wipes. In the other cases, half the peak was lost by day 1.

Where it appears

What should you understand from the tags Just Play [vin] carries?

These are the tags Just Play [vin] makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): 50 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Just Play [vin] appear in?

The Rust Data Lab lists that include Just Play [vin] are: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

Against other Rust servers, where does Just Play [vin] place?

Player hours over the last week put Just Play [vin] at #14,964, inside the top 67% of ranked servers.

What does the current player count on Just Play [vin] tell you?

Just Play [vin] currently shows 0 players across 50 slots. A seven-day sample gives 0 players on average and 1 at the top. The busiest point in the last 48 hours came at 13:00 UTC, averaging 0 players.

How to join

What is the way to join Just Play [vin]?

Open the console with F1 in Rust and type client.connect 195.206.233.220:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players 50 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.