Rust Data LabData lab · live
Live readings Servers11,738 Players62,312 Populated3,391 Fresh wipes · 3h192 Sampled every 5 min

Element card · group Community · atomic number 15,441, its rank

gen-timing-test

Offline 195.213.66.4:28215 checked 16d ago

Join the experiment
Atomic mass · players now 0/ 1 0% full Room to join
7-day average0peak –
Rank · atomic number#15,441top 71%
Last wipe16d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k12 Oct13 Oct15 Oct16 Oct18 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 22:59 UTC16d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 436
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  2. 2 Ru Rustoria.co - … 384
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 384/ 375
  3. 3 Ru Rusty Moose |E… 48
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 48/ 250
  4. 4 Ru Rustoria.co - … 32
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 32/ 250
  5. 5 Ru Rustafied.com … 52
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 52/ 100
  6. 6 Ru Rustoria.co - … 143
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 243 on average 143/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on gen-timing-test?

A procedural map runs on gen-timing-test, generated by the game.

What rules has gen-timing-test set, and what settings are in force?

No gather rate appears in the name of gen-timing-test. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. It appears under Community in the server browser. VAC is off, Valve's anti-cheat.

Server facts

Which location is gen-timing-test based in?

Nothing about a region is published by gen-timing-test. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 195.213.66.4:28215.

What Rust version does gen-timing-test currently run?

On Linux, gen-timing-test is running Rust network protocol 2634 and build 167584. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is gen-timing-test for staying online?

Right now gen-timing-test is offline, with its last appearance 16 days 11 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 12 October 2026, Rust Data Lab saw it for the first time.

Wipes and resets

How often does a wipe happen on gen-timing-test, and at what time?

Too few wipes are on record for gen-timing-test to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 16 days 11 hours ago the current world was made.

How does gen-timing-test look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 0 players. The latest wipe's peak fell 0 hours after it began.

Tags, lists

How should you read the tags on gen-timing-test?

gmrust (Game mode): Standard Rust survival is the game here; mp1 (Max players): It has 1 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167584 (Build): It runs build 167584; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank: that is the tag list gen-timing-test publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does gen-timing-test come up?

You will find gen-timing-test on the following Rust Data Lab lists: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

Against other Rust servers, where does gen-timing-test place?

The seven-day player-hours table has gen-timing-test at #15,441, in the top 71% of ranked servers.

How many players does gen-timing-test have at the moment?

gen-timing-test is offline at the moment; the last sighting was 16 days 11 hours ago.

Connection

What is the way to join gen-timing-test?

You can connect by pressing F1 in Rust and entering client.connect 195.213.66.4:28215, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp1
Max players It has 1 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167584
Build It runs build 167584.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.