Rust Data LabData lab · live
Live readings Servers11,614 Players42,268 Populated2,945 Fresh wipes · 3h139 Sampled every 5 min

Element card · group Community · atomic number 13,821, its rank

Cave Playtest

Offline 195.252.230.124:28015 checked 17d ago

Join the experiment
Atomic mass · players now 1/ 8 12% full Room to join
7-day average0peak –
Rank · atomic number#13,821top 63%
Last wipe17d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k10 Oct12 Oct14 Oct15 Oct17 Oct19 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.9 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Mon 12 OctSun 11 OctSat 10 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 14:07 UTC17d ago 1 – running 1
Sun 11 Oct, 16:44 UTC18d ago 1 – 0.9 days 0
Sat 10 Oct, 18:25 UTC19d ago 1 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 95
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 467 on average 95/ 250
  2. 2 Ru Rustoria.co - … 112
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 320 on average 112/ 200
  3. 3 Ru Rusty Moose |E… 250
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 282 on average 250/ 250
  4. 4 Ru Rustafied.com … 7
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 279 on average 7/ 100
  5. 5 Ru Rustoria.co - … 273
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 265 on average 273/ 275
  6. 6 Ru Rustoria.co - … 486
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 260 on average 486/ 475

Quick answers

from the figures on this page

Settings and map

What rules has Cave Playtest set, and what settings are in force?

Nothing in the name of Cave Playtest gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. You will find it under Community in the server browser. VAC is on, Valve's anti-cheat.

Server details

Which location is Cave Playtest based in?

Nothing about a region is published by Cave Playtest. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 195.252.230.124:28015.

What Rust version does Cave Playtest currently run?

Rust network protocol 2634 and build 167398 on Windows is what Cave Playtest uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does Cave Playtest stay up, and how reliable is its uptime?

Currently offline, Cave Playtest was last seen 17 days 5 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 10 October 2026.

Wipe days

When does Cave Playtest wipe, and how often?

With no fixed rhythm, Cave Playtest wipes at irregular times, so the next wipe cannot be predicted. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 17 days 16 hours ago.

What does a typical wipe day on Cave Playtest involve?

Recent wipes on average reached 1 players at their busiest. 0 hours after the latest wipe, the crowd peaked.

Where it appears

Which meanings sit behind the tags on Cave Playtest?

The game's server browser reads the tags Cave Playtest publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp8 (Max players): 8 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167398 (Build): Build number: 167398; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Cave Playtest appear in?

These themed Rust Data Lab lists carry Cave Playtest: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

Against other Rust servers, where does Cave Playtest place?

Cave Playtest sits at #13,821 for seven-day player hours, placing it in the top 63% of ranked servers.

How full is Cave Playtest right now?

Cave Playtest is offline at the moment; the last sighting was 17 days 5 hours ago.

How to join

What steps get you onto Cave Playtest?

Open the console with F1 in Rust and type client.connect 195.252.230.124:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp8,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp8
Max players 8 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs167398
Build Build number: 167398.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.