Rust Data LabData lab · live
Live readings Servers11,709 Players55,398 Populated3,239 Fresh wipes · 3h162 Sampled every 5 min

Element card · group Vanilla · atomic number 8,692, its rank

(RU/EU) Quadjast Vanilla Server FULLCLASSIC

Offline 195.46.165.218:28015 checked 3d ago

biweekly wipes vanilla
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak 2
Rank · atomic number#8,692top 39%
Last wipe11d agobiweekly schedule
Next wipe2d 1hSat 31 Oct, 11:23 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k15 Oct18 Oct21 Oct23 Oct26 Oct29 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Saturday 31 October, 11:23 UTC, in 2d 1h. Its biweekly schedule tag · low confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. 2d 1hSat 31 Oct, 11:23 UTC
  2. 7d 8hThu 5 Nov, 19:00 UTCFW
  3. 16d 1hSat 14 Nov, 11:23 UTC
  4. 30d 1hSat 28 Nov, 11:23 UTC
  5. 35d 8hThu 3 Dec, 19:00 UTCFW
  6. 44d 1hSat 12 Dec, 11:23 UTC

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 11:23 UTC11d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rustoria.co - … 151
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 244 on average 151/ 200
  2. 2 Ru Rustafied.com … 19
    Rustafied.com - EU Medium - Large EU · groups of 16+ · biweekly · 127 on average 19/ 100
  3. 3 Ru Rusty Moose |E… 28
    Rusty Moose |EU Biweekly| EU · groups of 12+ · biweekly · 29 on average 28/ 200
  4. 4 Ru Rustoria.co - … 10
    Rustoria.co - EU Medium EU · groups of 12+ · biweekly · 24 on average 10/ 200
  5. 5 Вл Владивосток | … 26
    Владивосток | ДЛЯ НОВИЧКОВ | INSOMNIS EU · groups of 30+ · biweekly · 17 on average 26/ 150
  6. 6 Ро РОССИЯ#2|КЛАСС… 5
    РОССИЯ#2|КЛАССИКА|ДЛЯ НОВИЧКОВ16.10 EU · groups of 8+ · biweekly · 16 on average 5/ 200

Quick answers

from the figures on this page

Settings and map

What map is in play on (RU/EU) Quadjast Vanilla Server FULLCLASSIC?

The map on (RU/EU) Quadjast Vanilla Server FULLCLASSIC is procedural at size 3,000 with seed 618226138, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

How is (RU/EU) Quadjast Vanilla Server FULLCLASSIC configured, and what rules apply?

No gather rate appears in the name of (RU/EU) Quadjast Vanilla Server FULLCLASSIC. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Community. The server describes itself as vanilla: standard rates, kits and rules, exactly as Facepunch ships the game. The VAC anti-cheat from Valve is enabled.

Server details

In what location does (RU/EU) Quadjast Vanilla Server FULLCLASSIC sit?

No region tag is published by (RU/EU) Quadjast Vanilla Server FULLCLASSIC; its name, though, points to Europe. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 195.46.165.218:28015.

Which Rust version is (RU/EU) Quadjast Vanilla Server FULLCLASSIC on?

Rust network protocol 2634 and build 167584 on Linux is what (RU/EU) Quadjast Vanilla Server FULLCLASSIC uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does (RU/EU) Quadjast Vanilla Server FULLCLASSIC stay up, and how reliable is its uptime?

(RU/EU) Quadjast Vanilla Server FULLCLASSIC is not online at the moment; the last sighting was 3 days 15 hours ago. It was online for 90 of 168 hours in the last 7 full days, which is 54% uptime. On 15 October 2026, Rust Data Lab saw it for the first time.

Wipes and resets

How often does a wipe happen on (RU/EU) Quadjast Vanilla Server FULLCLASSIC, and at what time?

Following the tag is the best the prediction can do for (RU/EU) Quadjast Vanilla Server FULLCLASSIC, whose record holds too few wipes to confirm its schedule. Due next on Saturday 31 October at 11:23 UTC is its wipe. 11 days 22 hours ago the current world was made. Wipes every two weeks are what its tags set out.

On (RU/EU) Quadjast Vanilla Server FULLCLASSIC, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 1 players. Peak numbers on the latest wipe came 0 hours in.

Where it appears

What should you understand from the tags (RU/EU) Quadjast Vanilla Server FULLCLASSIC carries?

The game's server browser reads the tags (RU/EU) Quadjast Vanilla Server FULLCLASSIC publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): It has 100 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs167584 (Build): Build number: 167584; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^b (Biweekly): Every two weeks, the server wipes; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does (RU/EU) Quadjast Vanilla Server FULLCLASSIC come up?

You will find (RU/EU) Quadjast Vanilla Server FULLCLASSIC on the following Rust Data Lab lists: EU Rust servers, measured, Rust community servers, measured and Vanilla Rust servers, measured. Applying these filters on the server list returns it: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Biweekly ^b and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Player counts

Against other Rust servers, where does (RU/EU) Quadjast Vanilla Server FULLCLASSIC place?

(RU/EU) Quadjast Vanilla Server FULLCLASSIC sits at #8,692 for seven-day player hours, placing it in the top 39% of ranked servers.

How full is (RU/EU) Quadjast Vanilla Server FULLCLASSIC right now?

The last recorded sighting of (RU/EU) Quadjast Vanilla Server FULLCLASSIC was 3 days 15 hours ago, and it is offline now. A seven-day sample gives 0 players on average and 2 at the top.

Connection

What is the way to join (RU/EU) Quadjast Vanilla Server FULLCLASSIC?

You can connect by pressing F1 in Rust and entering client.connect 195.46.165.218:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^b,^v,gmrust,cs167584,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players It has 100 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol To join, your game must match protocol 2634.
cs167584
Build Build number: 167584.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Every two weeks, the server wipes.

Difficulty

^v
Vanilla Standard rates, kits and rules, exactly as Facepunch ships the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.