Rust Data LabData lab · live
Live readings Servers11,694 Players52,148 Populated3,104 Fresh wipes · 3h109 Sampled every 5 min

Element card · group Community · atomic number 11,785, its rank

Radmin

Offline 195.62.38.138:28015 checked 2d ago

Join the experiment
Atomic mass · players now 1/ 25 4% full Room to join
7-day average0peak 1
Rank · atomic number#11,785top 53%
Last wipe2d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct30 Oct

Top 53% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 08:09 UTC2d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 61
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 491 on average 61/ 250
  2. 2 Ru Rustoria.co - … 101
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 101/ 200
  3. 3 Ru Rusty Moose |E… 291
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 284 on average 291/ 350
  4. 4 Ru Rustafied.com … 16
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average 16/ 100
  5. 5 Ru Rustoria.co - … 369
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 369/ 450
  6. 6 Ru Rustoria.co - … 282
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 253 on average 282/ 325

Quick answers

from the figures on this page

Settings and map

What map is in play on Radmin?

Generated by the game, the map on Radmin is procedural.

What settings and rules apply on Radmin?

Nothing in the name of Radmin gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. You will find it under Community in the server browser. VAC is on, Valve's anti-cheat.

Server details

Which location is Radmin based in?

No region is published by Radmin. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 195.62.38.138:28015.

On what Rust version does Radmin operate?

On Windows, Radmin is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is Radmin for staying online?

Right now Radmin is offline, with its last appearance 2 days 12 hours ago. It was online for 3 of 72 hours in the last 3 full days, which is 4% uptime. The first sighting by Rust Data Lab was on 26 October 2026.

Wipes and resets

What is the wiping pattern on Radmin?

The record holds too few of Radmin's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 2 days 13 hours ago the current world was made.

What does a typical wipe day on Radmin involve?

Recent wipes on average reached 1 players at their busiest. The latest wipe's peak fell 0 hours after it began.

Where it appears

What should you understand from the tags Radmin carries?

These are the tags Radmin makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp25 (Max players): Player slots: 25; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Radmin come up?

You will find Radmin on the following Rust Data Lab lists: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

Against other Rust servers, where does Radmin place?

Player hours over the last week put Radmin at #11,785, inside the top 53% of ranked servers.

How full is Radmin right now?

No live signal from Radmin right now, which was last seen 2 days 12 hours ago. A seven-day sample gives 0 players on average and 1 at the top.

How to join

What is the way to join Radmin?

In Rust, press F1 and enter client.connect 195.62.38.138:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp25,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp25
Max players Player slots: 25.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.