Rust Data LabData lab · live
Live readings Servers11,691 Players35,842 Populated2,916 Fresh wipes · 3h97 Sampled every 5 min

Element card · group Community · atomic number 11,484, its rank

213 Test

Offline 195.93.149.246:28015 checked 11d ago

Join the experiment
Atomic mass · players now 2/ 10 20% full Room to join
7-day average0peak –
Rank · atomic number#11,484top 53%
Last wipe12d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k7 Oct10 Oct14 Oct17 Oct21 Oct24 Oct

Top 53% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.3 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Fri 16 OctThu 15 OctWed 14 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 15:17 UTC12d ago 2 – running 1
Thu 15 Oct, 07:37 UTC13d ago 2 – 1.3 days 1
Wed 14 Oct, 13:44 UTC14d ago 2 – 0.7 days 0
Tue 13 Oct, 22:57 UTC15d ago 2 – 0.6 days 0
Mon 12 Oct, 09:23 UTC16d ago 2 – 1.6 days 0
Wed 7 Oct, 19:12 UTC21d ago 1 – 4.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 164
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 555 on average 164/ 250
  2. 2 Ru Rustoria.co - … 96
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 96/ 200
  3. 3 Ru Rusty Moose |E… 15
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 15/ 250
  4. 4 Ru Rustoria.co - … 17
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 286 on average 17/ 250
  5. 5 Ru Rustafied.com … 12
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 12/ 100
  6. 6 Ru Rustoria.co - … 17
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 250 on average 17/ 200

Quick answers

from the figures on this page

Settings and map

What map is in play on 213 Test?

A procedural map runs on 213 Test, generated by the game.

How is 213 Test configured, and what rules apply?

The name of 213 Test carries no gather rate. The server publishes no limit on group size. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is off, Valve's anti-cheat.

About the server

Which location is 213 Test based in?

No region comes from 213 Test; it does give ger as its region code. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 195.93.149.246:28015.

What Rust version does 213 Test currently run?

On Windows, 213 Test is running Rust network protocol 2556 and build 104071. The protocol must match for you to join; Steam will update your game.

Does 213 Test stay up, and how reliable is its uptime?

Right now 213 Test is offline, with its last appearance 11 days 18 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 7 October 2026, Rust Data Lab saw it for the first time.

Wipe days

What is the wiping pattern on 213 Test?

No next wipe can be predicted on 213 Test: its wipes come at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 12 days 11 hours ago.

On 213 Test, what happens when wipe day arrives?

At their busiest, recent wipes averaged 2 players. Peak numbers on the latest wipe came 2 hours in.

Tags, lists

How should you read the tags on 213 Test?

gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; v2556 (Protocol): The server runs protocol 2556, so your game needs the same version; cs104071 (Build): It runs build 104071; ptrak (Networking): The network layer is RakNet, standard in the game; $rger (Region code): Region code: ger: that is the tag list 213 Test publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does 213 Test appear in?

The Rust Data Lab lists that include 213 Test are: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last 2 weeks.

Population

Against other Rust servers, where does 213 Test place?

213 Test sits at #11,484 for seven-day player hours, placing it in the top 53% of ranked servers.

What does the current player count on 213 Test tell you?

213 Test is offline at the moment; the last sighting was 11 days 18 hours ago.

How to join

What is the way to join 213 Test?

In Rust, press F1 and enter client.connect 195.93.149.246:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$rger,v2556,gmrust,cs104071

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players It has 10 slots.
v2556
Protocol The server runs protocol 2556, so your game needs the same version.
cs104071
Build It runs build 104071.
ptrak
Networking The network layer is RakNet, standard in the game.
$rger
Region code Region code: ger.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.