Element card · group Community · atomic number 15,193, its rank
OTCHO
Offline 197.200.238.74:28015 checked 12d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers, and #626 of the quad servers (top 75%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on OTCHO?
The map on OTCHO is procedural, made by the game.
How is OTCHO configured, and what rules apply?
No gather rate appears in the name of OTCHO. The group cap is 4 players (quad). softcore is the game mode, The lighter of the game's two modes: part of your loot stays with you. Fighting and raiding between players are allowed. The server browser lists it under Community. The VAC anti-cheat from Valve is enabled.
Server facts
In what location does OTCHO sit?
No region is published by OTCHO. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 197.200.238.74:28015 is the address it uses.
Which Rust version is OTCHO on?
On Linux, OTCHO is running Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam takes care of updating it.
Does OTCHO stay up, and how reliable is its uptime?
OTCHO is not online at the moment; the last sighting was 12 days 8 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 16 October 2026.
Wipe schedule
How often does a wipe happen on OTCHO, and at what time?
The record holds too few of OTCHO's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 26 days 8 hours ago.
Tags, lists
How should you read the tags on OTCHO?
gmsoftcore (Game mode): An easier ruleset, softcore; mp50 (Max players): It has 50 slots; ts4 (Group limit): The team limit is 4; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167781 (Build): Build number: 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here: that is the tag list OTCHO publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does OTCHO appear in?
These themed Rust Data Lab lists carry OTCHO: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
Player counts
What position does OTCHO hold among Rust servers?
The seven-day player-hours table has OTCHO at #15,193, in the top 70% of ranked servers. The quad ranking puts it at #626.
What does the current player count on OTCHO tell you?
No live signal from OTCHO right now, which was last seen 12 days 8 hours ago.
Connection
How can you connect to OTCHO?
Open the console with F1 in Rust and type client.connect 197.200.238.74:28015. The Launch Rust button on this page does the same job through Steam.