Element card · group Community · atomic number 15,326, its rank
OTCHO
Offline 197.202.164.173:28015 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers, and #619 of the quad servers (top 75%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on OTCHO?
A procedural map runs on OTCHO, generated by the game.
What settings and rules apply on OTCHO?
No gather rate appears in the name of OTCHO. A group can hold 4 players at most (quad). Play runs as softcore, You keep some of what you collect, which makes this the easier mode. Raids and player fights are part of play here. The server browser lists it under Community. Anti-cheat is on: Valve's VAC.
About the server
In what location does OTCHO sit?
Nothing about a region is published by OTCHO. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 197.202.164.173:28015 is the address it uses.
What Rust version does OTCHO currently run?
Rust network protocol 2635 and build 168909 on Linux is what OTCHO uses. The protocol must match for you to join; Steam will update your game.
How reliably does OTCHO stay online?
Currently offline, OTCHO was last seen 3 days 4 hours ago. It was online for 10 of 72 hours in the last 3 full days, which is 14% uptime. The first sighting by Rust Data Lab was on 25 October 2026.
Wipe schedule
What is the wiping pattern on OTCHO?
Too few wipes are on record for OTCHO to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 26 days 2 hours ago.
Lists and tags
Which meanings sit behind the tags on OTCHO?
These are the tags OTCHO makes public for the server browser to read: gmsoftcore (Game mode): Softcore rules make this an easier mode; mp50 (Max players): Player slots: 50; ts4 (Group limit): The team limit is 4; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does OTCHO come up?
The Rust Data Lab lists that include OTCHO are: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
Player counts
What position does OTCHO hold among Rust servers?
Player hours over the last week put OTCHO at #15,326, inside the top 69% of ranked servers. In the quad category it ranks #619.
How full is OTCHO right now?
No live signal from OTCHO right now, which was last seen 3 days 4 hours ago. Over seven days the mean player count is 0.
Connection
How can you connect to OTCHO?
Open the console with F1 in Rust and type client.connect 197.202.164.173:28015. The Launch Rust button on this page does the same job through Steam.