Rust Data LabData lab · live
Live readings Servers11,706 Players60,014 Populated3,275 Fresh wipes · 3h114 Sampled every 5 min

Element card · group Community · atomic number 15,385, its rank

OTCHO

Offline 197.203.39.97:28015 checked 9d ago

quad softcore
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,385top 70%
Last wipe26d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Oct21 Oct23 Oct24 Oct26 Oct27 Oct

Top 70% of all ranked servers, and #629 of the quad servers (top 76%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 So [EA] Softcore 1 13
    [EA] Softcore 1 quad · monthly · 66 on average 13/ 350
  2. 2 Fa [US] Facepunch… 81
    [US] Facepunch Softcore 2 NA · quad · monthly · 57 on average 81/ 300
  3. 3 Re Reddit.com/r/P… 28
    Reddit.com/r/PlayRust - AU Softcore OC · quad · monthly · 33 on average 28/ 150
  4. 4 Ru Rusty Sporks P… 10
    Rusty Sporks PvP | softcore / noob friendly NA · quad · biweekly · 10 on average 10/ 100
  5. 5 日新 [红牛五倍]10.29日|新… 7
    [红牛五倍]10.29日|新档|开荒|激战|爽玩 EA · quad · weekly · 9 on average 7/ 200
  6. 6 日新 [红果十倍]10.30日|新… 7
    [红果十倍]10.30日|新档|开荒|激战|爽玩 EA · quad · weekly · 8 on average 7/ 200

Quick answers

from the figures on this page

Server setup

What map is in play on OTCHO?

Generated by the game, the map on OTCHO is procedural.

What settings and rules apply on OTCHO?

No gather rate appears in the name of OTCHO. The group cap is 4 players (quad). Play runs as softcore, The lighter of the game's two modes: part of your loot stays with you. Raids and player fights are part of play here. You will find it under Community in the server browser. Anti-cheat is on: Valve's VAC.

Server facts

Which location is OTCHO based in?

Nothing about a region is published by OTCHO. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 197.203.39.97:28015.

Which Rust version is OTCHO on?

Rust network protocol 2634 and build 167781 on Linux is what OTCHO uses. The protocol must match for you to join; Steam will update your game.

How dependable is OTCHO for staying online?

Currently offline, OTCHO was last seen 9 days 9 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 20 October 2026.

Wipe schedule

How often does a wipe happen on OTCHO, and at what time?

The record holds too few of OTCHO's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 26 days 14 hours ago.

Lists and tags

How should you read the tags on OTCHO?

These are the tags OTCHO makes public for the server browser to read: gmsoftcore (Game mode): Softcore rules make this an easier mode; mp50 (Max players): 50 is the slot count; ts4 (Group limit): Teams cap at 4 players; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does OTCHO come up?

The Rust Data Lab lists that include OTCHO are: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.

Player counts

How does OTCHO compare with other servers in the rankings?

OTCHO sits at #15,385 for seven-day player hours, placing it in the top 70% of ranked servers. Within quad, its rank is #629.

How full is OTCHO right now?

OTCHO is offline at the moment; the last sighting was 9 days 9 hours ago.

Connection

What is the way to join OTCHO?

Open the console with F1 in Rust and type client.connect 197.203.39.97:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmsoftcore,cs167781,ts4

Game

gmsoftcore
Game mode Softcore rules make this an easier mode.
mp50
Max players 50 is the slot count.
ts4
Group limit Teams cap at 4 players.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.