Element card · group Community · atomic number 13,939, its rank
First server test
Offline 197.89.33.88:28015 checked 45d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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1
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4
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5
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Quick answers
from the figures on this pageSettings and map
What map is in play on First server test?
A procedural map runs on First server test, generated by the game.
What settings and rules apply on First server test?
Nothing in the name of First server test gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. You will find it under Community in the server browser. VAC is on, Valve's anti-cheat.
Server details
Which location is First server test based in?
No region is published by First server test. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 197.89.33.88:28015.
Which Rust version is First server test on?
Rust network protocol 2633 and build 163794 on Windows is what First server test uses. The protocol must match for you to join; Steam will update your game.
Does First server test stay up, and how reliable is its uptime?
First server test is not online at the moment; the last sighting was 45 days 1 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
Wipe days
When does First server test wipe, and how often?
Too few wipes are on record for First server test to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 45 days 1 hours ago.
Where it appears
How should you read the tags on First server test?
gmvanilla (Game mode): This is vanilla survival; mp1 (Max players): It has 1 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set: that is the tag list First server test publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does First server test appear in?
The Rust Data Lab lists that include First server test are: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player counts
How does First server test compare with other servers in the rankings?
First server test sits at #13,939 for seven-day player hours, placing it in the top – of ranked servers.
What does the current player count on First server test tell you?
The last recorded sighting of First server test was 45 days 1 hours ago, and it is offline now.
Connection
How can you connect to First server test?
Open the console with F1 in Rust and type client.connect 197.89.33.88:28015. The Launch Rust button on this page does the same job through Steam.