Rust Data LabData lab · live
Live readings Servers11,679 Players49,738 Populated3,164 Fresh wipes · 3h118 Sampled every 5 min

Element card · group Community · atomic number 5,718, its rank

Andy's Server

Online 198.244.225.63:22648 checked 12m ago

Join the experiment
Atomic mass · players now 0/ 5 0% full Room to join
7-day average0peak 2
Rank · atomic number#5,718top 26%
Last wipe6d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75110:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct29 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 10:53 UTC6d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on Andy's Server?

The map on Andy's Server is procedural at size 4,000 with seed 847291650, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What settings and rules apply on Andy's Server?

Nothing in the name of Andy's Server gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. You will find it under Community in the server browser. Anti-cheat is off: Valve's VAC.

Server details

In what location does Andy's Server sit?

No region is published by Andy's Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 198.244.225.63:22648.

What Rust version does Andy's Server currently run?

Rust network protocol 2635 and build 168909 on Linux is what Andy's Server uses. The protocol must match for you to join; Steam will update your game.

How dependable is Andy's Server for staying online?

Andy's Server is live as of now. About 2 days 17 hours ago is when it last restarted, based on its uptime. It was online for 157 of 168 hours in the last 7 full days, which is 93% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Is Andy's Server known for smooth running?

In the last 48 hours, it averaged 105 server fps, with a low of 54. The maximum entity count was 92,684, covering buildings, deployables and all else in the world. The highest memory usage was 4,094 MB. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

When does Andy's Server wipe, and how often?

The record holds too few of Andy's Server's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 6 days 20 hours ago the current world was made.

On Andy's Server, what happens when wipe day arrives?

At their busiest, recent wipes averaged 1 players. 1 hours after the latest wipe, the crowd peaked.

Where it appears

How should you read the tags on Andy's Server?

gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): Player slots: 5; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set: that is the tag list Andy's Server publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Andy's Server come up?

You will find Andy's Server on the following Rust Data Lab lists: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Player numbers

What position does Andy's Server hold among Rust servers?

Andy's Server sits at #5,718 for seven-day player hours, placing it in the top 26% of ranked servers.

What does the current player count on Andy's Server tell you?

At the moment Andy's Server has 0 of its 5 slots filled. The week's figures average 0 players and top out at 2. Over 48 hours, the highest average fell at 19:00 UTC, at 1 players.

How to join

What is the way to join Andy's Server?

You can connect by pressing F1 in Rust and entering client.connect 198.244.225.63:22648, or by pressing Launch Rust here, which starts the game through Steam and joins for you. You can find its website at https://meatspin.com.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp5
Max players Player slots: 5.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.