Rust Data LabData lab · live
Live readings Servers11,650 Players43,642 Populated2,909 Fresh wipes · 3h103 Sampled every 5 min

Element card · group Modded · atomic number 5,305, its rank

The Sea Turtle

Online 198.37.123.150:10040 checked 8m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak 2
Rank · atomic number#5,305top 24%
Last wipe4d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.511.5204:0013:0023:0008:0017:0002:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040004:0013:0023:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Oct28 Oct30 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 17 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 00:38 UTC4d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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  2. 2 倍档 【蛋壳】10倍|10.23档… 0
    【蛋壳】10倍|10.23档|爆枪|礼包|新手推荐 EA · groups of 8+ · weekly · 21 on average 0/ 200
  3. 3 Jp [JP]初心者PVPサーバー… 0
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  4. 4 倍p [守护]100倍PVE/迷雾… 20
    [守护]100倍PVE/迷雾僵尸/突袭基地/等级武直/萌新 EA · no group limit · 13 on average 20/ 100
  5. 5 搞就 #10-[搞就完了]10倍/… 17
    #10-[搞就完了]10倍/10.30新档/无权/萌新首选 EA · no group limit · 12 on average 17/ 100
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Quick answers

from the figures on this page

Map and rules

What map is in play on The Sea Turtle?

A procedural map of size 2,500 with seed 1337 runs on The Sea Turtle, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What settings and rules apply on The Sea Turtle?

No gather rate appears in the name of The Sea Turtle. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.

Server details

In what location does The Sea Turtle sit?

The name of The Sea Turtle points to Asia, even without a region tag. Rust Data Lab shows a server's stated location, not a verified position of the machine. 198.37.123.150:10040 is the address it uses.

On what Rust version does The Sea Turtle operate?

On Linux, The Sea Turtle is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

Does The Sea Turtle stay up, and how reliable is its uptime?

The Sea Turtle is live as of now. About 3 days 6 hours ago is when it last restarted, based on its uptime. It was online for 95 of 168 hours in the last 7 full days, which is 57% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Is The Sea Turtle known for smooth running?

In the last 48 hours, it averaged 160 server fps, with a low of 106. The entity count reached 28,609, including buildings, deployables and all other world items. Up to 2,083 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipe schedule

When does The Sea Turtle wipe, and how often?

The Sea Turtle's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 4 days ago the current world was made.

What does a typical wipe day on The Sea Turtle involve?

At their busiest, recent wipes averaged 2 players. Peak numbers on the latest wipe came 17 hours in.

Tags, lists

What should you understand from the tags The Sea Turtle carries?

gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Player slots: 10; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list The Sea Turtle publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does The Sea Turtle come up?

These themed Rust Data Lab lists carry The Sea Turtle: Modded Rust servers, measured. Applying these filters on the server list returns it: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player numbers

Against other Rust servers, where does The Sea Turtle place?

The seven-day player-hours table has The Sea Turtle at #5,305, in the top 24% of ranked servers.

How many players does The Sea Turtle have at the moment?

At the moment The Sea Turtle has 0 of its 10 slots filled. The week's figures average 0 players and top out at 2. Peak time in the past 48 hours: 19:00 UTC, when the average was 2 players.

How to join

How can you connect to The Sea Turtle?

You can connect by pressing F1 in Rust and entering client.connect 198.37.123.150:10040, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://server-rdkvrcjv.rusters.io.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players Player slots: 10.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.