Rust Data LabData lab · live
Live readings Servers11,826 Players82,123 Populated3,756 Fresh wipes · 3h273 Sampled every 5 min

Element card · group Community · atomic number 15,097, its rank

A Rust Staging Server

Offline 198.58.103.215:45006 checked 13d ago

Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,097top 70%
Last wipe14d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k15 Oct16 Oct18 Oct19 Oct21 Oct22 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 546
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average 546/ 625
  2. 2 Ru Rustoria.co - … 433
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 433/ 450
  3. 3 Ru Rusty Moose |E… 162
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 290 on average 162/ 250
  4. 4 Ru Rustafied.com … 59
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 59/ 100
  5. 5 Ru Rustoria.co - … 199
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 275 on average 199/ 250
  6. 6 Ru Rustoria.co - … 314
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 236 on average 314/ 225

Quick answers

from the figures on this page

Settings and map

What map is in play on A Rust Staging Server?

A procedural map of size 3,000 with seed 1 runs on A Rust Staging Server, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What settings and rules apply on A Rust Staging Server?

Nothing in the name of A Rust Staging Server gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Community. The VAC anti-cheat from Valve is enabled.

Server details

Which location is A Rust Staging Server based in?

No region is published by A Rust Staging Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 198.58.103.215:45006.

Which Rust version is A Rust Staging Server on?

Rust network protocol 2634 and build 167781 on Linux is what A Rust Staging Server uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is A Rust Staging Server for staying online?

Right now A Rust Staging Server is offline, with its last appearance 13 days 22 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 15 October 2026, Rust Data Lab saw it for the first time.

Wipe schedule

What is the wiping pattern on A Rust Staging Server?

Too few wipes are on record for A Rust Staging Server to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 14 days 13 hours ago the current world was made.

Tags, lists

What should you understand from the tags A Rust Staging Server carries?

The game's server browser reads the tags A Rust Staging Server publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Player slots: 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does A Rust Staging Server come up?

You will find A Rust Staging Server on the following Rust Data Lab lists: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does A Rust Staging Server hold among Rust servers?

The seven-day player-hours table has A Rust Staging Server at #15,097, in the top 70% of ranked servers.

How full is A Rust Staging Server right now?

The last recorded sighting of A Rust Staging Server was 13 days 22 hours ago, and it is offline now.

Getting on

What is the way to join A Rust Staging Server?

You can connect by pressing F1 in Rust and entering client.connect 198.58.103.215:45006, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players Player slots: 50.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.