Rust Data LabData lab · live
Live readings Servers11,658 Players44,769 Populated3,058 Fresh wipes · 3h104 Sampled every 5 min

Element card · group Community · atomic number 16,226, its rank

Typical 2X

Offline 199.30.67.210:28015 checked 32d ago

2x
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak –
Rank · atomic number#16,226top 71%
Last wipe37d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep22 Sep25 Sep27 Sep30 Sep2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.3 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sun 20 SepSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 20 Sep, 05:09 UTC37d ago 1 – running 0
Sat 19 Sep, 21:09 UTC38d ago 1 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 At Atlas - EU 2X … 69
    Atlas - EU 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip EU · no group limit · 2x · 70 on average 69/ 100
  2. 2 At Atlas - 2X Mon… 55
    Atlas - 2X Monthly | JUST WIPED 28.10 no group limit · 2x · 65 on average 55/ 100
  3. 3 Mi MIRAGE RUST | … 57
    MIRAGE RUST | Weekly 2x | 28.10 no group limit · 2x · 64 on average 57/ 100
  4. 4 Ru RustSide Solo/… 58
    RustSide Solo/Duo/Trio 2x | JUST FULLWIPED 28.10 no group limit · 2x · 60 on average 58/ 100
  5. 5 St [EU] Stevious … 61
    [EU] Stevious 2x Main | Vanilla | 28.10 EU · no group limit · 2x · 55 on average 61/ 100
  6. 6 Su Survivors.gg [… 34
    Survivors.gg [ 2x Vanilla ] | JUST WIPED 28.10 no group limit · 2x · 50 on average 34/ 100

Quick answers

from the figures on this page

Settings and map

What map is in play on Typical 2X?

Typical 2X runs a procedural map of size 3,500 with seed 1561417458; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is Typical 2X configured, and what rules apply?

Typical 2X carries a 2x gather rate, as its name states. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. You will find it under Community in the server browser. The VAC anti-cheat from Valve is enabled.

Server facts

Which location is Typical 2X based in?

There is no region on record for Typical 2X. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 199.30.67.210:28015.

What Rust version does Typical 2X currently run?

On Linux, Typical 2X is running Rust network protocol 2633 and build 165217. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does Typical 2X stay online?

Currently offline, Typical 2X was last seen 32 days 19 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 19 September 2026.

Wipe schedule

How often does a wipe happen on Typical 2X, and at what time?

The record holds too few of Typical 2X's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 37 days 20 hours ago.

What does a typical wipe day on Typical 2X involve?

Recent wipes on average reached 1 players at their busiest. 0 hours after the latest wipe, the crowd peaked.

Lists and tags

Which meanings sit behind the tags on Typical 2X?

gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs165217 (Build): It runs build 165217; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here: that is the tag list Typical 2X publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Typical 2X appear in?

The Rust Data Lab lists that include Typical 2X are: 2x gather rate servers and Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Gather rate: 2x.

Player numbers

What position does Typical 2X hold among Rust servers?

Player hours over the last week put Typical 2X at #16,226, inside the top 71% of ranked servers.

How full is Typical 2X right now?

No live signal from Typical 2X right now, which was last seen 32 days 19 hours ago.

How to join

What steps get you onto Typical 2X?

You can connect by pressing F1 in Rust and entering client.connect 199.30.67.210:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players 100 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2633
Protocol The server runs protocol 2633, so your game needs the same version.
cs165217
Build It runs build 165217.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.