Rust Data LabData lab · live
Live readings Servers11,829 Players89,289 Populated4,008 Fresh wipes · 3h50 Sampled every 5 min

Element card · group Community · atomic number 15,490, its rank

Typical 5X

Offline 199.30.67.210:28023 checked 37d ago

5x
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak –
Rank · atomic number#15,490top 69%
Last wipe38d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ba [EU] Bastion S… 0
    [EU] Bastion Servers 5x Solo/Duo | Shared BPs EU · groups of 8+ · 5x · 4 on average 0/ 16
  2. 2 Ir IRONCLAD-RUST.… 0
    IRONCLAD-RUST.COM – 5X EU Solo/Duo [Kits|ShopX|Events] EU · groups of 8+ · 5x · 2 on average 0/ 16
  3. 3 Ru [EU/GR] RUSTIL… 6
    [EU/GR] RUSTILIANS™ X5 |WIPED 25.10 |PVP/RAID|ACTIVE ADMINS EU · groups of 8+ · 5x · weekly · 1 on average 6/ 100
  4. 4 Ho HollowServers.… 54
    HollowServers.co 5x No BPs [Loot++|MyMini|Shop|Events]10x NA · groups of 8+ · 5x · monthly · 119 on average 54/ 150
  5. 5 Mr MRAZ RUST [ X5… 234
    MRAZ RUST [ X5/X10 | NOLIMIT | LOOT+ | KITS ] 27.10 EU · groups of 1000+ · 5x · 118 on average 234/ 300
  6. 6 Su [EU/TR] Suayip… 257
    [EU/TR] Suayip 5x NO LIMIT | Loot X5 | TP | Home | Kit EU · groups of 100+ · 5x · 84 on average 257/ 300

Quick answers

from the figures on this page

Server setup

What map is in play on Typical 5X?

Typical 5X runs a procedural map of size 4,500 with seed 6738; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What settings and rules apply on Typical 5X?

The name says it: gather runs at 5x on Typical 5X. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. You will find it under Community in the server browser. VAC is on, Valve's anti-cheat.

About the server

What region hosts Typical 5X?

No region is published by Typical 5X. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 199.30.67.210:28023.

What Rust version does Typical 5X currently run?

On Linux, Typical 5X is running Rust network protocol 2633 and build 164530. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is Typical 5X for staying online?

Typical 5X is not online at the moment; the last sighting was 37 days 23 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 20 September 2026, Rust Data Lab saw it for the first time.

Wipe schedule

When does Typical 5X wipe, and how often?

Typical 5X's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 38 days 11 hours ago.

Where it appears

What should you understand from the tags Typical 5X carries?

gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): It has 100 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs164530 (Build): It runs build 164530; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here: that is the tag list Typical 5X publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Typical 5X come up?

The Rust Data Lab lists that include Typical 5X are: 5x Rust servers, measured live and Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Gather rate: 5x.

Player numbers

Against other Rust servers, where does Typical 5X place?

Player hours over the last week put Typical 5X at #15,490, inside the top 69% of ranked servers.

What does the current player count on Typical 5X tell you?

The last recorded sighting of Typical 5X was 37 days 23 hours ago, and it is offline now.

Getting on

What is the way to join Typical 5X?

Open the console with F1 in Rust and type client.connect 199.30.67.210:28023. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players It has 100 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs164530
Build It runs build 164530.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.