Rust Data LabData lab · live
Live readings Servers11,721 Players56,361 Populated3,397 Fresh wipes · 3h136 Sampled every 5 min

Element card · group Community · atomic number 16,226, its rank

Typical 5X pve

Offline 199.30.67.210:28029 checked 32d ago

5x
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak –
Rank · atomic number#16,226top 71%
Last wipe37d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep22 Sep25 Sep27 Sep30 Sep2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ba [EU] Bastion S… 0
    [EU] Bastion Servers 5x Solo/Duo | Shared BPs EU · groups of 8+ · 5x · 4 on average 0/ 16
  2. 2 Ir IRONCLAD-RUST.… 0
    IRONCLAD-RUST.COM – 5X EU Solo/Duo [Kits|ShopX|Events] EU · groups of 8+ · 5x · 3 on average 0/ 16
  3. 3 Ru [EU/GR] RUSTIL… 0
    [EU/GR] RUSTILIANS™ X5 |WIPED 25.10|PVP/RAID|ACTIVE ADMINS EU · groups of 8+ · 5x · weekly · 1 on average 0/ 100
  4. 4 Ho HollowServers.… 92
    HollowServers.co 5x No BPs [Loot++|MyMini|Shop|Events]10x NA · groups of 8+ · 5x · monthly · 120 on average 92/ 150
  5. 5 Mr MRAZ RUST [ X5… 61
    MRAZ RUST [ X5/X10 | NOLIMIT | LOOT+ | KITS ] 27.10 EU · groups of 1000+ · 5x · 112 on average 61/ 300
  6. 6 Кл Классика x5 дл… 13
    Классика x5 для НОВИЧКОВ |Loot+|BigBoyRust| EU · groups of 8+ · 5x · weekly · 90 on average 13/ 300

Quick answers

from the figures on this page

Map and rules

What map is in play on Typical 5X pve?

A procedural map of size 4,500 with seed 6738 runs on Typical 5X pve, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What settings and rules apply on Typical 5X pve?

According to its name, Typical 5X pve runs 5x gather. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Community. The VAC anti-cheat from Valve is enabled.

About the server

Which location is Typical 5X pve based in?

No region is published by Typical 5X pve. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 199.30.67.210:28029 is the address it uses.

What Rust version does Typical 5X pve currently run?

Rust network protocol 2633 and build 165217 on Linux is what Typical 5X pve uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does Typical 5X pve stay online?

Right now Typical 5X pve is offline, with its last appearance 32 days 17 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 20 September 2026, Rust Data Lab saw it for the first time.

Wipes and resets

When does Typical 5X pve wipe, and how often?

Typical 5X pve's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 37 days 16 hours ago.

Where it appears

What should you understand from the tags Typical 5X pve carries?

The game's server browser reads the tags Typical 5X pve publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): Player slots: 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): Build number: 165217; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Typical 5X pve appear in?

You will find Typical 5X pve on the following Rust Data Lab lists: 5x Rust servers, measured live and Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Gather rate: 5x.

Player numbers

Against other Rust servers, where does Typical 5X pve place?

The seven-day player-hours table has Typical 5X pve at #16,226, in the top 71% of ranked servers.

How full is Typical 5X pve right now?

Typical 5X pve is offline at the moment; the last sighting was 32 days 17 hours ago.

Getting on

What steps get you onto Typical 5X pve?

Open the console with F1 in Rust and type client.connect 199.30.67.210:28029. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players Player slots: 100.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol To join, your game must match protocol 2633.
cs165217
Build Build number: 165217.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.