Rust Data LabData lab · live
Live readings Servers11,838 Players77,057 Populated3,823 Fresh wipes · 3h155 Sampled every 5 min

Element card · group Community · atomic number 16,226, its rank

Typical 1 grid

Offline 199.30.67.210:28033 checked 32d ago

Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak –
Rank · atomic number#16,226top 71%
Last wipe37d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep22 Sep25 Sep27 Sep30 Sep2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 672
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 508 on average 672/ 750
  2. 2 Ru Rustoria.co - … 48
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 343 on average 48/ 250
  3. 3 Ru Rusty Moose |E… 84
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 339 on average 84/ 250
  4. 4 Ru Rustoria.co - … 370
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 315 on average 370/ 450
  5. 5 Ru Rustoria.co - … 182
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 280 on average 182/ 250
  6. 6 Ru Rustafied.com … 163
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 260 on average 163/ 250

Quick answers

from the figures on this page

Map and rules

What map is in play on Typical 1 grid?

The map on Typical 1 grid is procedural at size 1,000 with seed 6738, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What settings and rules apply on Typical 1 grid?

The name of Typical 1 grid carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. You will find it under Community in the server browser. VAC is on, Valve's anti-cheat.

Server details

Which location is Typical 1 grid based in?

No region is published by Typical 1 grid. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 199.30.67.210:28033 is the address it uses.

On what Rust version does Typical 1 grid operate?

On Linux, Typical 1 grid is running Rust network protocol 2633 and build 165217. The protocol must match for you to join; Steam will update your game.

Does Typical 1 grid stay up, and how reliable is its uptime?

Currently offline, Typical 1 grid was last seen 32 days 15 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 20 September 2026, Rust Data Lab saw it for the first time.

Wipe days

How often does a wipe happen on Typical 1 grid, and at what time?

Too few wipes are on record for Typical 1 grid to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 37 days 13 hours ago the current world was made.

Where it appears

Which meanings sit behind the tags on Typical 1 grid?

gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): It has 100 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs165217 (Build): It runs build 165217; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank: that is the tag list Typical 1 grid publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Typical 1 grid come up?

The Rust Data Lab lists that include Typical 1 grid are: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does Typical 1 grid hold among Rust servers?

Player hours over the last week put Typical 1 grid at #16,226, inside the top 71% of ranked servers.

What does the current player count on Typical 1 grid tell you?

The last recorded sighting of Typical 1 grid was 32 days 15 hours ago, and it is offline now.

Connection

How can you connect to Typical 1 grid?

Open the console with F1 in Rust and type client.connect 199.30.67.210:28033. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players It has 100 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs165217
Build It runs build 165217.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.