Element card · group Community · atomic number 15,401, its rank
PerfTest
Offline 2.26.228.75:28015 checked 38d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on PerfTest?
Generated by the game, the map on PerfTest is procedural.
What settings and rules apply on PerfTest?
No gather rate appears in the name of PerfTest. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Community. The VAC anti-cheat from Valve is enabled.
Server details
In what location does PerfTest sit?
Nothing about a region is published by PerfTest. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 2.26.228.75:28015.
On what Rust version does PerfTest operate?
Rust network protocol 2633 and build 164530 on Windows is what PerfTest uses. Your game needs to match the protocol to join, and Steam updates it automatically.
Does PerfTest stay up, and how reliable is its uptime?
PerfTest is not online at the moment; the last sighting was 38 days 9 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 19 September 2026.
Wipe schedule
How often does a wipe happen on PerfTest, and at what time?
PerfTest's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 38 days 11 hours ago the current world was made.
Lists and tags
What should you understand from the tags PerfTest carries?
gmrust (Game mode): Standard Rust survival is the game here; mp2 (Max players): It has 2 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): Build number: 164530; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set: that is the tag list PerfTest publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does PerfTest appear in?
You will find PerfTest on the following Rust Data Lab lists: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
How does PerfTest compare with other servers in the rankings?
PerfTest sits at #15,401 for seven-day player hours, placing it in the top – of ranked servers.
How many players does PerfTest have at the moment?
The last recorded sighting of PerfTest was 38 days 9 hours ago, and it is offline now.
Connection
What steps get you onto PerfTest?
Open the console with F1 in Rust and type client.connect 2.26.228.75:28015. The Launch Rust button on this page does the same job through Steam.