Element card · group Community · atomic number 15,426, its rank
A Shockbyte Server
Offline 2.27.157.27:28015 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on A Shockbyte Server?
The map on A Shockbyte Server is procedural, made by the game.
How is A Shockbyte Server configured, and what rules apply?
No gather rate appears in the name of A Shockbyte Server. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. You will find it under Community in the server browser. The VAC anti-cheat from Valve is enabled.
Server details
In what location does A Shockbyte Server sit?
Nothing about a region is published by A Shockbyte Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 2.27.157.27:28015.
Which Rust version is A Shockbyte Server on?
On Linux, A Shockbyte Server is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does A Shockbyte Server stay online?
A Shockbyte Server is not online at the moment; the last sighting was 5 days 22 hours ago. For the last 5 full days, 0 of 120 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 22 October 2026.
Wipes and resets
What is the wiping pattern on A Shockbyte Server?
The record holds too few of A Shockbyte Server's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 6 days ago the current world was made.
Lists and tags
What should you understand from the tags A Shockbyte Server carries?
The game's server browser reads the tags A Shockbyte Server publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does A Shockbyte Server come up?
The Rust Data Lab lists that include A Shockbyte Server are: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Player counts
What position does A Shockbyte Server hold among Rust servers?
The seven-day player-hours table has A Shockbyte Server at #15,426, in the top 69% of ranked servers.
How full is A Shockbyte Server right now?
The last recorded sighting of A Shockbyte Server was 5 days 22 hours ago, and it is offline now. Over seven days the mean player count is 0.
Getting on
How can you connect to A Shockbyte Server?
You can connect by pressing F1 in Rust and entering client.connect 2.27.157.27:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.