Element card · group Community · atomic number 10,616, its rank
A Shockbyte Server
Offline 2.27.157.27:28015 checked 7d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 48% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on A Shockbyte Server?
A procedural map runs on A Shockbyte Server, generated by the game.
What rules has A Shockbyte Server set, and what settings are in force?
The name of A Shockbyte Server carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Community. VAC is on, Valve's anti-cheat.
Server facts
In what location does A Shockbyte Server sit?
No region is published by A Shockbyte Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 2.27.157.27:28015.
What Rust version does A Shockbyte Server currently run?
Rust network protocol 2634 and build 167781 on Linux is what A Shockbyte Server uses. Joining requires the same protocol on your game; Steam takes care of updating it.
Does A Shockbyte Server stay up, and how reliable is its uptime?
A Shockbyte Server is not online at the moment; the last sighting was 7 days 8 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 21 October 2026.
Wipe days
How often does a wipe happen on A Shockbyte Server, and at what time?
A Shockbyte Server's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 7 days 10 hours ago the current world was made.
Tags, lists
How should you read the tags on A Shockbyte Server?
gmrust (Game mode): Survival in the standard Rust style; mp150 (Max players): 150 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): It runs build 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here: that is the tag list A Shockbyte Server publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does A Shockbyte Server come up?
These themed Rust Data Lab lists carry A Shockbyte Server: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player counts
What position does A Shockbyte Server hold among Rust servers?
Player hours over the last week put A Shockbyte Server at #10,616, inside the top 48% of ranked servers.
What does the current player count on A Shockbyte Server tell you?
No live signal from A Shockbyte Server right now, which was last seen 7 days 8 hours ago.
Getting on
What is the way to join A Shockbyte Server?
You can connect by pressing F1 in Rust and entering client.connect 2.27.157.27:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.