Rust Data LabData lab · live
Live readings Servers11,672 Players34,284 Populated2,842 Fresh wipes · 3h85 Sampled every 5 min

Element card · group Community · atomic number 15,948, its rank

Staging Dev Server

Offline 2.31.13.204:28015 checked 21d ago

Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,948top 72%
Last wipe21d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k7 Oct8 Oct10 Oct11 Oct13 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 140
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 555 on average 140/ 250
  2. 2 Ru Rustoria.co - … 112
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 112/ 200
  3. 3 Ru Rusty Moose |E… 14
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 14/ 250
  4. 4 Ru Rustoria.co - … 18
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 286 on average 18/ 250
  5. 5 Ru Rustafied.com … 11
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 11/ 100
  6. 6 Ru Rustoria.co - … 15
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 250 on average 15/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on Staging Dev Server?

The map on Staging Dev Server is procedural, made by the game.

How is Staging Dev Server configured, and what rules apply?

The name of Staging Dev Server carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. It appears under Community in the server browser. Anti-cheat is on: Valve's VAC.

Server facts

Which location is Staging Dev Server based in?

There is no region on record for Staging Dev Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 2.31.13.204:28015.

On what Rust version does Staging Dev Server operate?

On Linux, Staging Dev Server is running Rust network protocol 2634 and build 167067. Your game needs to match the protocol to join, and Steam updates it automatically.

Does Staging Dev Server stay up, and how reliable is its uptime?

Staging Dev Server is not online at the moment; the last sighting was 21 days 16 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 7 October 2026.

Wipe schedule

How often does a wipe happen on Staging Dev Server, and at what time?

Staging Dev Server's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 21 days 16 hours ago.

Lists and tags

Which meanings sit behind the tags on Staging Dev Server?

gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): It has 50 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167067 (Build): It runs build 167067; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here: that is the tag list Staging Dev Server publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Staging Dev Server appear in?

You will find Staging Dev Server on the following Rust Data Lab lists: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

What position does Staging Dev Server hold among Rust servers?

Player hours over the last week put Staging Dev Server at #15,948, inside the top 72% of ranked servers.

What does the current player count on Staging Dev Server tell you?

Staging Dev Server is offline at the moment; the last sighting was 21 days 16 hours ago.

How to join

How can you connect to Staging Dev Server?

You can connect by pressing F1 in Rust and entering client.connect 2.31.13.204:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167067,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players It has 50 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs167067
Build It runs build 167067.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.