Rust Data LabData lab · live
Live readings Servers11,721 Players56,361 Populated3,397 Fresh wipes · 3h136 Sampled every 5 min

Element card · group Community · atomic number 15,409, its rank

SVRMP

Online 2.56.164.164:28015 checked 6m ago

Join the experiment
Atomic mass · players now 0/ 20 0% full Room to join
7-day average0peak –
Rank · atomic number#15,409top 69%
Last wipe91d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123400:0009:0018:0004:0013:0022:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
025507510000:0009:0018:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 468
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 520 on average 468/ 525
  2. 2 Ru Rustoria.co - … 28
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 336 on average 28/ 250
  3. 3 Ru Rusty Moose |E… 48
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 333 on average 48/ 250
  4. 4 Ru Rustoria.co - … 223
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average 223/ 275
  5. 5 Ru Rustoria.co - … 83
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 279 on average 83/ 200
  6. 6 Ru Rustafied.com … 93
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 263 on average 93/ 150

Quick answers

from the figures on this page

Map and rules

What map is in play on SVRMP?

The map on SVRMP is procedural at size 3,900 with seed 1337, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps. On the map name: Custom Map.

How is SVRMP configured, and what rules apply?

The name of SVRMP carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Community. The VAC anti-cheat from Valve is enabled.

Server facts

In what location does SVRMP sit?

Nothing about a region is published by SVRMP. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 2.56.164.164:28015.

Which Rust version is SVRMP on?

Rust network protocol 2631 and build 158240 on Linux is what SVRMP uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is SVRMP for staying online?

At the moment, SVRMP is online. According to the uptime it reports, the last restart was about 4 days 18 hours ago. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. It first appeared to Rust Data Lab on 13 September 2026.

How well does SVRMP perform?

Server fps averaged 67 over the last 48 hours, with 34 as the lowest. The entity count reached 90,759, including buildings, deployables and all other world items. Up to 3,087 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

When does SVRMP wipe, and how often?

The record holds too few of SVRMP's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 91 days 23 hours ago.

Tags, lists

Which meanings sit behind the tags on SVRMP?

gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): 20 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2631 (Protocol): To join, your game must match protocol 2631; cs158240 (Build): Build number: 158240; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here: that is the tag list SVRMP publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does SVRMP appear in?

The Rust Data Lab lists that include SVRMP are: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

What position does SVRMP hold among Rust servers?

The seven-day player-hours table has SVRMP at #15,409, in the top 69% of ranked servers.

What does the current player count on SVRMP tell you?

At the moment SVRMP has 0 of its 20 slots filled. The past week gives an average of 0 players.

Getting on

What steps get you onto SVRMP?

You can connect by pressing F1 in Rust and entering client.connect 2.56.164.164:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2631,gmrust,cs158240,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp20
Max players 20 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2631
Protocol To join, your game must match protocol 2631.
cs158240
Build Build number: 158240.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.