Element card · group Community · atomic number 13,273, its rank
Local Test
Offline 2.82.242.26:28015 checked 39d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
What map is in play on Local Test?
The map on Local Test is procedural, made by the game.
What rules has Local Test set, and what settings are in force?
The name of Local Test carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Community. The VAC anti-cheat from Valve is disabled.
Server details
In what location does Local Test sit?
There is no region on record for Local Test. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 2.82.242.26:28015 is the address it uses.
On what Rust version does Local Test operate?
Rust network protocol 2633 and build 164530 on Windows is what Local Test uses. The protocol must match for you to join; Steam will update your game.
How dependable is Local Test for staying online?
Currently offline, Local Test was last seen 39 days 16 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 18 September 2026, Rust Data Lab saw it for the first time.
Wipes and resets
What is the wiping pattern on Local Test?
Too few wipes are on record for Local Test to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 39 days 17 hours ago the current world was made.
Tags, lists
What should you understand from the tags Local Test carries?
These are the tags Local Test makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Player slots: 10; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does Local Test come up?
You will find Local Test on the following Rust Data Lab lists: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
How does Local Test compare with other servers in the rankings?
Player hours over the last week put Local Test at #13,273, inside the top – of ranked servers.
What does the current player count on Local Test tell you?
Local Test is offline at the moment; the last sighting was 39 days 16 hours ago.
Connection
What is the way to join Local Test?
In Rust, press F1 and enter client.connect 2.82.242.26:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.