Rust Data LabData lab · live
Live readings Servers11,819 Players71,592 Populated3,741 Fresh wipes · 3h132 Sampled every 5 min

Element card · group Community · atomic number 14,453, its rank

Blood Steel and Bad Decisions

Offline 2.84.242.197:35005 checked 21d ago

Join the experiment
Atomic mass · players now 1/ 100 1% full Room to join
7-day average0peak –
Rank · atomic number#14,453top 65%
Last wipe24d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k6 Oct7 Oct9 Oct10 Oct12 Oct13 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 615
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 511 on average 615/ 700
  2. 2 Ru Rustoria.co - … 42
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 340 on average 42/ 250
  3. 3 Ru Rusty Moose |E… 85
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 337 on average 85/ 250
  4. 4 Ru Rustoria.co - … 335
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 316 on average 335/ 400
  5. 5 Ru Rustoria.co - … 148
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 280 on average 148/ 200
  6. 6 Ru Rustafied.com … 139
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 261 on average 139/ 225

Quick answers

from the figures on this page

Settings and map

What map is in play on Blood Steel and Bad Decisions?

A procedural map runs on Blood Steel and Bad Decisions, generated by the game.

What settings and rules apply on Blood Steel and Bad Decisions?

The name of Blood Steel and Bad Decisions carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Community. The VAC anti-cheat from Valve is enabled.

Server facts

What region hosts Blood Steel and Bad Decisions?

Nothing about a region is published by Blood Steel and Bad Decisions. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 2.84.242.197:35005.

Which Rust version is Blood Steel and Bad Decisions on?

On Linux, Blood Steel and Bad Decisions is running Rust network protocol 2634 and build 166652. The protocol must match for you to join; Steam will update your game.

How dependable is Blood Steel and Bad Decisions for staying online?

Right now Blood Steel and Bad Decisions is offline, with its last appearance 21 days 4 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 6 October 2026.

Wipe schedule

When does Blood Steel and Bad Decisions wipe, and how often?

Blood Steel and Bad Decisions's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 24 days 1 hours ago.

Where it appears

How should you read the tags on Blood Steel and Bad Decisions?

The game's server browser reads the tags Blood Steel and Bad Decisions publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166652 (Build): Build number: 166652; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Blood Steel and Bad Decisions come up?

You will find Blood Steel and Bad Decisions on the following Rust Data Lab lists: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Against other Rust servers, where does Blood Steel and Bad Decisions place?

Blood Steel and Bad Decisions sits at #14,453 for seven-day player hours, placing it in the top 65% of ranked servers.

How full is Blood Steel and Bad Decisions right now?

No live signal from Blood Steel and Bad Decisions right now, which was last seen 21 days 4 hours ago.

How to join

What steps get you onto Blood Steel and Bad Decisions?

In Rust, press F1 and enter client.connect 2.84.242.197:35005. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players 100 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs166652
Build Build number: 166652.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.