Rust Data LabData lab · live
Live readings Servers11,659 Players48,364 Populated3,165 Fresh wipes · 3h117 Sampled every 5 min

Element card · group Community · atomic number 16,955, its rank

Blood Steel and Bad Decisions

Offline 2.84.244.226:35005 checked 30d ago

Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak –
Rank · atomic number#16,955top 71%
Last wipe34d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k26 Sep28 Sep30 Sep1 Oct3 Oct5 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 332
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 522 on average 332/ 375
  2. 2 Ru Rustoria.co - … 293
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 293/ 325
  3. 3 Ru Rusty Moose |E… 28
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 28/ 250
  4. 4 Ru Rustoria.co - … 24
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 24/ 250
  5. 5 Ru Rustafied.com … 45
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 45/ 100
  6. 6 Ru Rustoria.co - … 130
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 246 on average 130/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on Blood Steel and Bad Decisions?

Blood Steel and Bad Decisions runs a procedural map of size 6,000 with seed 67821251; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What settings and rules apply on Blood Steel and Bad Decisions?

Nothing in the name of Blood Steel and Bad Decisions gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Community. The VAC anti-cheat from Valve is enabled.

Server details

What region hosts Blood Steel and Bad Decisions?

Nothing about a region is published by Blood Steel and Bad Decisions. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 2.84.244.226:35005.

On what Rust version does Blood Steel and Bad Decisions operate?

On Linux, Blood Steel and Bad Decisions is running Rust network protocol 2633 and build 165217. Joining requires the same protocol on your game; Steam takes care of updating it.

Does Blood Steel and Bad Decisions stay up, and how reliable is its uptime?

Currently offline, Blood Steel and Bad Decisions was last seen 30 days 20 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 26 September 2026.

Wipe days

When does Blood Steel and Bad Decisions wipe, and how often?

Too few wipes are on record for Blood Steel and Bad Decisions to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 34 days 14 hours ago.

Where it appears

How should you read the tags on Blood Steel and Bad Decisions?

gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): 100 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs165217 (Build): It runs build 165217; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set: that is the tag list Blood Steel and Bad Decisions publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Blood Steel and Bad Decisions come up?

The Rust Data Lab lists that include Blood Steel and Bad Decisions are: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Against other Rust servers, where does Blood Steel and Bad Decisions place?

Player hours over the last week put Blood Steel and Bad Decisions at #16,955, inside the top 71% of ranked servers.

How many players does Blood Steel and Bad Decisions have at the moment?

The last recorded sighting of Blood Steel and Bad Decisions was 30 days 20 hours ago, and it is offline now.

Getting on

What is the way to join Blood Steel and Bad Decisions?

Open the console with F1 in Rust and type client.connect 2.84.244.226:35005. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players 100 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs165217
Build It runs build 165217.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.