Rust Data LabData lab · live
Live readings Servers11,699 Players51,000 Populated3,284 Fresh wipes · 3h138 Sampled every 5 min

Element card · group Community · atomic number 15,401, its rank

Tin & Blood

Offline 2.84.252.144:35005 checked 38d ago

Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak –
Rank · atomic number#15,401no region published
Last wipe46d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep
Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 377
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 520 on average 377/ 425
  2. 2 Ru Rustoria.co - … 23
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 336 on average 23/ 250
  3. 3 Ru Rusty Moose |E… 44
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 333 on average 44/ 250
  4. 4 Ru Rustoria.co - … 177
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average 177/ 200
  5. 5 Ru Rustoria.co - … 68
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 279 on average 68/ 200
  6. 6 Ru Rustafied.com … 76
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 263 on average 76/ 100

Quick answers

from the figures on this page

Map and rules

What map is in play on Tin & Blood?

A procedural map of size 6,000 with seed 1789661113 runs on Tin & Blood, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

How is Tin & Blood configured, and what rules apply?

Nothing in the name of Tin & Blood gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. You will find it under Community in the server browser. VAC is on, Valve's anti-cheat.

Server details

In what location does Tin & Blood sit?

There is no region on record for Tin & Blood. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 2.84.252.144:35005 is the address it uses.

On what Rust version does Tin & Blood operate?

Rust network protocol 2633 and build 164530 on Linux is what Tin & Blood uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is Tin & Blood for staying online?

Tin & Blood is not online at the moment; the last sighting was 38 days 15 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 15 September 2026.

Wipe days

How often does a wipe happen on Tin & Blood, and at what time?

Too few wipes are on record for Tin & Blood to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 46 days 3 hours ago.

Where it appears

What should you understand from the tags Tin & Blood carries?

gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): 100 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs164530 (Build): Build number: 164530; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set: that is the tag list Tin & Blood publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Tin & Blood appear in?

You will find Tin & Blood on the following Rust Data Lab lists: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Against other Rust servers, where does Tin & Blood place?

Tin & Blood sits at #15,401 for seven-day player hours, placing it in the top – of ranked servers.

What does the current player count on Tin & Blood tell you?

The last recorded sighting of Tin & Blood was 38 days 15 hours ago, and it is offline now.

How to join

What steps get you onto Tin & Blood?

Open the console with F1 in Rust and type client.connect 2.84.252.144:35005. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players 100 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs164530
Build Build number: 164530.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.