Rust Data LabData lab · live
Live readings Servers11,803 Players69,659 Populated3,689 Fresh wipes · 3h123 Sampled every 5 min

Element card · group Community · atomic number 15,445, its rank

Tin & Blood

Offline 2.84.252.145:35005 checked 36d ago

Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak –
Rank · atomic number#15,445top 67%
Last wipe46d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k21 Sep22 Sep24 Sep25 Sep27 Sep28 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 616
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 511 on average 616/ 700
  2. 2 Ru Rustoria.co - … 41
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 340 on average 41/ 250
  3. 3 Ru Rusty Moose |E… 76
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 337 on average 76/ 250
  4. 4 Ru Rustoria.co - … 316
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 316 on average 316/ 400
  5. 5 Ru Rustoria.co - … 140
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 280 on average 140/ 200
  6. 6 Ru Rustafied.com … 138
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 261 on average 138/ 225

Quick answers

from the figures on this page

Settings and map

What map is in play on Tin & Blood?

A procedural map of size 6,000 with seed 1789661113 runs on Tin & Blood, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What settings and rules apply on Tin & Blood?

Nothing in the name of Tin & Blood gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. You will find it under Community in the server browser. Anti-cheat is on: Valve's VAC.

Server facts

Which location is Tin & Blood based in?

There is no region on record for Tin & Blood. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 2.84.252.145:35005.

On what Rust version does Tin & Blood operate?

Rust network protocol 2633 and build 164530 on Linux is what Tin & Blood uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does Tin & Blood stay online?

Currently offline, Tin & Blood was last seen 36 days 7 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 21 September 2026, Rust Data Lab saw it for the first time.

Wipe schedule

How often does a wipe happen on Tin & Blood, and at what time?

Tin & Blood's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 46 days 1 hours ago.

Where it appears

What should you understand from the tags Tin & Blood carries?

The game's server browser reads the tags Tin & Blood publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): Player slots: 100; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs164530 (Build): Build number: 164530; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Tin & Blood appear in?

These themed Rust Data Lab lists carry Tin & Blood: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

How does Tin & Blood compare with other servers in the rankings?

The seven-day player-hours table has Tin & Blood at #15,445, in the top 67% of ranked servers.

How full is Tin & Blood right now?

Tin & Blood is offline at the moment; the last sighting was 36 days 7 hours ago.

Connection

How can you connect to Tin & Blood?

Open the console with F1 in Rust and type client.connect 2.84.252.145:35005. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players Player slots: 100.
ts8
Group limit This uses the game's default: 8 per team.
v2633
Protocol The server runs protocol 2633, so your game needs the same version.
cs164530
Build Build number: 164530.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.