Element card · group Community · atomic number 15,643, its rank
Tin & Blood
Offline 2.84.252.72:35005 checked 35d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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4
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5
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Quick answers
from the figures on this pageSettings and map
What map is in play on Tin & Blood?
A procedural map runs on Tin & Blood, generated by the game.
What settings and rules apply on Tin & Blood?
No gather rate appears in the name of Tin & Blood. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Community. The VAC anti-cheat from Valve is enabled.
Server facts
What region hosts Tin & Blood?
There is no region on record for Tin & Blood. Rust Data Lab shows a server's stated location, not a verified position of the machine. 2.84.252.72:35005 is the address it uses.
On what Rust version does Tin & Blood operate?
On Linux, Tin & Blood is running Rust network protocol 2633 and build 165217. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does Tin & Blood stay online?
Right now Tin & Blood is offline, with its last appearance 35 days 2 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 24 September 2026.
Wipe days
How often does a wipe happen on Tin & Blood, and at what time?
Too few wipes are on record for Tin & Blood to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 47 days 16 hours ago.
Lists and tags
How should you read the tags on Tin & Blood?
These are the tags Tin & Blood makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): It has 100 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs165217 (Build): Build number: 165217; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does Tin & Blood come up?
The Rust Data Lab lists that include Tin & Blood are: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
How does Tin & Blood compare with other servers in the rankings?
Player hours over the last week put Tin & Blood at #15,643, inside the top 71% of ranked servers.
What does the current player count on Tin & Blood tell you?
Tin & Blood is offline at the moment; the last sighting was 35 days 2 hours ago.
Connection
What steps get you onto Tin & Blood?
In Rust, press F1 and enter client.connect 2.84.252.72:35005. Or click Launch Rust here to open Rust via Steam and connect automatically.