Element card · group Community · atomic number 15,348, its rank
Takaro Dev
Offline 20.169.53.49:28015 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What map is in play on Takaro Dev?
Generated by the game, the map on Takaro Dev is procedural.
What rules has Takaro Dev set, and what settings are in force?
The name of Takaro Dev carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. It appears under Community in the server browser. The VAC anti-cheat from Valve is disabled.
About the server
Which location is Takaro Dev based in?
There is no region on record for Takaro Dev. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 20.169.53.49:28015.
On what Rust version does Takaro Dev operate?
Rust network protocol 2635 and build 168909 on Linux is what Takaro Dev uses. Joining requires the same protocol on your game; Steam takes care of updating it.
Does Takaro Dev stay up, and how reliable is its uptime?
Right now Takaro Dev is offline, with its last appearance 2 days 20 hours ago. Measured over 1 full day: 0% uptime, with 0 of 24 hours spent up. It first appeared to Rust Data Lab on 26 October 2026.
Wipe schedule
What is the wiping pattern on Takaro Dev?
Takaro Dev's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 2 days 20 hours ago the current world was made.
Lists and tags
What should you understand from the tags Takaro Dev carries?
The game's server browser reads the tags Takaro Dev publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): Player slots: 10; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does Takaro Dev come up?
These themed Rust Data Lab lists carry Takaro Dev: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Player counts
Against other Rust servers, where does Takaro Dev place?
Player hours over the last week put Takaro Dev at #15,348, inside the top 69% of ranked servers.
How many players does Takaro Dev have at the moment?
No live signal from Takaro Dev right now, which was last seen 2 days 20 hours ago. Over seven days the mean player count is 0.
How to join
What steps get you onto Takaro Dev?
You can connect by pressing F1 in Rust and entering client.connect 20.169.53.49:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.