Rust Data LabData lab · live
Live readings Servers11,829 Players89,289 Populated4,008 Fresh wipes · 3h0 Sampled every 5 min

Element card · group PvE · atomic number 15,471, its rank

Dark Night Club X5 PvE Zombie

Offline 201.187.209.107:28015 checked 41d ago

5x monthly wipes vanillamoddedoxidepve
Join the experiment
Atomic mass · players now 0/ 30 0% full Room to join
7-day average0peak –
Rank · atomic number#15,471top 71%
Last wipe47d agomonthly schedule
Next wipe7d 22hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on Dark Night Club X5 PvE Zombie?

The map on Dark Night Club X5 PvE Zombie is procedural, made by the game.

How is Dark Night Club X5 PvE Zombie configured, and what rules apply?

Dark Night Club X5 PvE Zombie carries a 5x gather rate, as its name states. Groups top out at 8 players, the default for the game. Play runs as pve, other players cannot be fought. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. By its own description it is vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. The VAC anti-cheat from Valve is enabled.

Server facts

What region hosts Dark Night Club X5 PvE Zombie?

There is no region on record for Dark Night Club X5 PvE Zombie. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 201.187.209.107:28015.

On what Rust version does Dark Night Club X5 PvE Zombie operate?

Rust network protocol 2633 and build 163794 on Windows is what Dark Night Club X5 PvE Zombie uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does Dark Night Club X5 PvE Zombie stay online?

Dark Night Club X5 PvE Zombie is not online at the moment; the last sighting was 41 days 13 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Wipes and resets

How often does a wipe happen on Dark Night Club X5 PvE Zombie, and at what time?

Estimated from the force wipe is when Dark Night Club X5 PvE Zombie next wipes. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. 47 days 3 hours ago the current world was made. Its tags set out a wipe schedule of once a month.

Lists and tags

How should you read the tags on Dark Night Club X5 PvE Zombie?

The game's server browser reads the tags Dark Night Club X5 PvE Zombie publishes, which are gmvanilla (Game mode): Survival, vanilla style; mp30 (Max players): Player slots: 30; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): Build number: 163794; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^p (PvE): There is no player combat here, only the world's threats; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; modded (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Dark Night Club X5 PvE Zombie appear in?

The Rust Data Lab lists that include Dark Night Club X5 PvE Zombie are: 5x Rust servers, measured live, Modded Rust servers, measured, Best Rust PvE servers, measured live and Rust servers named for zombies. Applying these filters on the server list returns it: Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.

Population

What position does Dark Night Club X5 PvE Zombie hold among Rust servers?

Dark Night Club X5 PvE Zombie sits at #15,471 for seven-day player hours, placing it in the top 71% of ranked servers.

How many players does Dark Night Club X5 PvE Zombie have at the moment?

Dark Night Club X5 PvE Zombie is offline at the moment; the last sighting was 41 days 13 hours ago.

Getting on

What is the way to join Dark Night Club X5 PvE Zombie?

You can connect by pressing F1 in Rust and entering client.connect 201.187.209.107:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2633,^m,^v,^p,gmvanilla,cs163794,ts8,^o^z,modded

Game

gmvanilla
Game mode Survival, vanilla style.
mp30
Max players Player slots: 30.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol To join, your game must match protocol 2633.
cs163794
Build Build number: 163794.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Gameplay

^p
PvE There is no player combat here, only the world's threats.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.
modded
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.