Rust Data LabData lab · live
Live readings Servers11,832 Players64,904 Populated3,595 Fresh wipes · 3h136 Sampled every 5 min

Element card · group PvE · atomic number 16,921, its rank

Dark Night Club X5 PvE Zombie

Offline 201.187.213.7:28015 checked 30d ago

5x monthly wipes vanillamoddedoxidepve
Join the experiment
Atomic mass · players now 0/ 30 0% full Room to join
7-day average0peak –
Rank · atomic number#16,921top 72%
Last wipe40d agomonthly schedule
Next wipe8d 20hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k22 Sep24 Sep27 Sep29 Sep2 Oct4 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 8d 20h. The force wipe

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on Dark Night Club X5 PvE Zombie?

A procedural map of size 3,500 with seed 674960 runs on Dark Night Club X5 PvE Zombie, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has Dark Night Club X5 PvE Zombie set, and what settings are in force?

According to its name, Dark Night Club X5 PvE Zombie runs 5x gather. Eight players per group is the limit, the game's default. Play runs as pve, other players cannot be fought. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. By its own description it is vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. Anti-cheat is on: Valve's VAC.

Server details

In what location does Dark Night Club X5 PvE Zombie sit?

Nothing about a region is published by Dark Night Club X5 PvE Zombie. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 201.187.213.7:28015.

On what Rust version does Dark Night Club X5 PvE Zombie operate?

Rust network protocol 2633 and build 165217 on Windows is what Dark Night Club X5 PvE Zombie uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does Dark Night Club X5 PvE Zombie stay up, and how reliable is its uptime?

Dark Night Club X5 PvE Zombie is not online at the moment; the last sighting was 30 days 16 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 22 September 2026.

Wipe days

What is the wiping pattern on Dark Night Club X5 PvE Zombie?

An estimate from the force wipe puts the next wipe on Dark Night Club X5 PvE Zombie. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. 40 days 1 hours ago the current world was made. A monthly wipe schedule is what its tags publish.

Where it appears

What should you understand from the tags Dark Night Club X5 PvE Zombie carries?

gmvanilla (Game mode): This is vanilla survival; mp30 (Max players): Player slots: 30; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs165217 (Build): The game build is 165217; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^m (Monthly): Wipes happen monthly, at the force wipe; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^p (PvE): There is no player combat here, only the world's threats; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded; modded (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list Dark Night Club X5 PvE Zombie publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Dark Night Club X5 PvE Zombie appear in?

The Rust Data Lab lists that include Dark Night Club X5 PvE Zombie are: 5x Rust servers, measured live, Modded Rust servers, measured, Best Rust PvE servers, measured live and Rust servers named for zombies. Applying these filters on the server list returns it: Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.

Player numbers

How does Dark Night Club X5 PvE Zombie compare with other servers in the rankings?

Player hours over the last week put Dark Night Club X5 PvE Zombie at #16,921, inside the top 72% of ranked servers.

How many players does Dark Night Club X5 PvE Zombie have at the moment?

No live signal from Dark Night Club X5 PvE Zombie right now, which was last seen 30 days 16 hours ago.

Getting on

What steps get you onto Dark Night Club X5 PvE Zombie?

You can connect by pressing F1 in Rust and entering client.connect 201.187.213.7:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you. You can find its website at https://www.facebook.com/login/?next=https%3A%2F%2Fwww.facebook.com%2Fgroups%2Frustgamedarcknightclubargchl.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2633,^m,^v,^p,gmvanilla,cs165217,ts8,^o^z,modded

Game

gmvanilla
Game mode This is vanilla survival.
mp30
Max players Player slots: 30.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs165217
Build The game build is 165217.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Wipe schedule

^m
Monthly Wipes happen monthly, at the force wipe.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Gameplay

^p
PvE There is no player combat here, only the world's threats.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.
modded
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.