Rust Data LabData lab · live
Live readings Servers11,662 Players33,506 Populated2,814 Fresh wipes · 3h80 Sampled every 5 min

Element card · group PvE · atomic number 15,498, its rank

Dark Night Club X5 PvE Zombie

Offline 201.187.215.57:28015 checked 37d ago

5x monthly wipes vanillamoddedoxidepve
Join the experiment
Atomic mass · players now 1/ 30 3% full Room to join
7-day average0peak –
Rank · atomic number#15,498top 68%
Last wipe41d agomonthly schedule
Next wipe7d 14hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe · high confidence

wipe-day peak3players, last three wipes

Coming wipes

  1. 7d 14hThu 5 Nov, 19:00 UTCFW
  2. 35d 14hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 6 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 17 Sep, 20:37 UTC41d ago 3 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on Dark Night Club X5 PvE Zombie?

Dark Night Club X5 PvE Zombie runs a procedural map of size 3,500 with seed 674960; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What settings and rules apply on Dark Night Club X5 PvE Zombie?

According to its name, Dark Night Club X5 PvE Zombie runs 5x gather. With no change from the default, groups can hold up to 8 players. Play runs as pve, other players cannot be fought. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. Vanilla is its own label: standard rates, kits and rules, exactly as Facepunch ships the game. The VAC anti-cheat from Valve is enabled.

About the server

In what location does Dark Night Club X5 PvE Zombie sit?

There is no region on record for Dark Night Club X5 PvE Zombie. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 201.187.215.57:28015.

Which Rust version is Dark Night Club X5 PvE Zombie on?

Rust network protocol 2633 and build 164530 on Windows is what Dark Night Club X5 PvE Zombie uses. The protocol must match for you to join; Steam will update your game.

Does Dark Night Club X5 PvE Zombie stay up, and how reliable is its uptime?

Right now Dark Night Club X5 PvE Zombie is offline, with its last appearance 37 days 8 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 17 September 2026.

Wipes and resets

What is the wiping pattern on Dark Night Club X5 PvE Zombie?

The only wipe on Dark Night Club X5 PvE Zombie is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. The world it is running now dates from 41 days 7 hours ago. A monthly wipe schedule is what its tags publish.

What does a typical wipe day on Dark Night Club X5 PvE Zombie involve?

Recent wipes on average reached 3 players at their busiest. Peak numbers on the latest wipe came 6 hours in.

Tags, lists

What should you understand from the tags Dark Night Club X5 PvE Zombie carries?

The game's server browser reads the tags Dark Night Club X5 PvE Zombie publishes, which are gmvanilla (Game mode): Survival, vanilla style; mp30 (Max players): 30 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs164530 (Build): Build number: 164530; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^m (Monthly): Wipes happen monthly, at the force wipe; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game; ^p (PvE): You fight the world, not other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded; modded (Modded): Because plugins or settings change the game, it is filed under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Dark Night Club X5 PvE Zombie appear in?

These themed Rust Data Lab lists carry Dark Night Club X5 PvE Zombie: 5x Rust servers, measured live, Modded Rust servers, measured, Best Rust PvE servers, measured live and Rust servers named for zombies. You can find it on the server list by applying these filters: Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.

Player counts

How does Dark Night Club X5 PvE Zombie compare with other servers in the rankings?

The seven-day player-hours table has Dark Night Club X5 PvE Zombie at #15,498, in the top 68% of ranked servers.

How full is Dark Night Club X5 PvE Zombie right now?

Dark Night Club X5 PvE Zombie is offline at the moment; the last sighting was 37 days 8 hours ago.

Connection

What steps get you onto Dark Night Club X5 PvE Zombie?

In Rust, press F1 and enter client.connect 201.187.215.57:28015. Or click Launch Rust here to open Rust via Steam and connect automatically. For more, visit https://www.facebook.com/login/?next=https%3A%2F%2Fwww.facebook.com%2Fgroups%2Frustgamedarcknightclubargchl.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2633,^m,^v,^p,gmvanilla,cs164530,ts8,^o^z,modded

Game

gmvanilla
Game mode Survival, vanilla style.
mp30
Max players 30 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs164530
Build Build number: 164530.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Wipe schedule

^m
Monthly Wipes happen monthly, at the force wipe.

Difficulty

^v
Vanilla Standard rates, kits and rules, exactly as Facepunch ships the game.

Gameplay

^p
PvE You fight the world, not other players.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.
modded
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.