Rust Data LabData lab · live
Live readings Servers11,869 Players90,153 Populated3,832 Fresh wipes · 3h374 Sampled every 5 min

Element card · group Modded · atomic number 13,886, its rank

【月栖】PVE

Online 202.189.21.212:21091 checked 8m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 300 0% full Room to join
7-day average0peak 1
Rank · atomic number#13,886top 62%
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123416:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608016:0001:0010:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.6 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 2 OctSat 26 SepSat 26 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 00:29 UTC27d ago 2 – running 0
Sat 26 Sep, 10:48 UTC33d ago 2 held half 5.6 days 1
Sat 26 Sep, 03:11 UTC33d ago 2 – 0.3 days 1
Wed 23 Sep, 13:22 UTC36d ago 3 held half 2.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Qs QS『芬达』100000倍/… 34
    QS『芬达』100000倍/10.28/枪战/蓝图全解/萌新/建造 EA · groups of 20+ · weekly · 25 on average 34/ 100
  2. 2 ビビ ビビラスサーバー 45
    ビビラスサーバー EA · groups of 8+ · 22 on average 45/ 500
  3. 3 倍档 【蛋壳】10倍|10.23档… 40
    【蛋壳】10倍|10.23档|爆枪|礼包|新手推荐 EA · groups of 8+ · weekly · 20 on average 40/ 200
  4. 4 Jp [JP]初心者PVPサーバー… 17
    [JP]初心者PVPサーバー|RaidTime・ Events EA · groups of 10+ · biweekly · 15 on average 17/ 100
  5. 5 倍p [守护]100倍PVE/迷雾… 21
    [守护]100倍PVE/迷雾僵尸/突袭基地/等级武直/萌新 EA · no group limit · 12 on average 21/ 100
  6. 6 倍日 [霸道]10000000倍-… 19
    [霸道]10000000倍-10.29日-萌新首选-稳定长久 EA · no group limit · 11 on average 19/ 100

Quick answers

from the figures on this page

Map and rules

What map is in play on 【月栖】PVE?

【月栖】PVE runs a procedural map of size 4,500 with seed 713654521; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.

How is 【月栖】PVE configured, and what rules apply?

The name of 【月栖】PVE carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.

About the server

What region hosts 【月栖】PVE?

Going by its name rather than a tag, 【月栖】PVE points to Asia. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 202.189.21.212:21091.

Which Rust version is 【月栖】PVE on?

Rust network protocol 2635 and build 167231 on Linux is what 【月栖】PVE uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does 【月栖】PVE stay up, and how reliable is its uptime?

【月栖】PVE is live as of now. About 13 hours ago is when it last restarted, based on its uptime. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Is 【月栖】PVE known for smooth running?

In the last 48 hours, it averaged 47 server fps, with a low of 26. Buildings, deployables and everything else in the world added up to as many as 145,941 entities. Up to 3,969 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

What is the wiping pattern on 【月栖】PVE?

With no fixed rhythm, 【月栖】PVE wipes at irregular times, so the next wipe cannot be predicted. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 27 days 14 hours ago the current world was made.

How does 【月栖】PVE look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 2 players. 2 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 100% of recent wipes.

Tags, lists

How should you read the tags on 【月栖】PVE?

gmrust (Game mode): Survival in the standard Rust style; mp300 (Max players): It has 300 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs167231 (Build): The game build is 167231; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list 【月栖】PVE publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does 【月栖】PVE appear in?

The Rust Data Lab lists that include 【月栖】PVE are: Modded Rust servers, measured. Applying these filters on the server list returns it: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

How does 【月栖】PVE compare with other servers in the rankings?

Player hours over the last week put 【月栖】PVE at #13,886, inside the top 62% of ranked servers.

What does the current player count on 【月栖】PVE tell you?

【月栖】PVE currently shows 0 players across 300 slots. A seven-day sample gives 0 players on average and 1 at the top.

How to join

What steps get you onto 【月栖】PVE?

Open the console with F1 in Rust and type client.connect 202.189.21.212:21091. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,gmrust,cs167231,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp300
Max players It has 300 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs167231
Build The game build is 167231.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.